Call of Duty 4 Beta Amazing Impressions

Tuesday August 28th 2007, 12:07
Filed under: Computers, Entertainment, Gaming Consoles, News, Video Games

call-of-duty

Call Of Duty 4

 (I apologize for that that have not specified a source for this info. The main artcle is http://www.2old2play.com/News/Call_of_Duty_4___The_Beta_First_Impressions )

For the past month and a half the gaming community has been chomping at the bit to get a look at anything that has to do with Call of Duty 4 Modern Warfare.

This past week we got the chance to do just that when Infinity Ward opened up their Beta for COD4 to a select group of people in the press, as well as some lucky members of the CharlieOscarDelta.com community.

Here is what we saw and what we thought about the game that a lot of people are calling the Halo Killer.

The Call of Duty 4 Beta is only a touch of what you’ll see in the final version of the game when it’s released on Monday November 5th, but what you are able to see is going to make your mouth water for more of the tasty goodness. ( cashadvances )

Graphics

If you are looking for a crisp clear brightly colored game look the other way, because that is not what you are going to find in Call of Duty 4.

The graphics in the game are extremely gritty to give the gamer a feel of being in a real warzone. Everything looks drab and washed out, in a good way; it makes you feel like you are actually immersed into a modern day warzone.

All the buildings are broken and cracked so they look like they will fall over in the slightest breeze, with the help of an M16A4 bullet, or when the next chopper hovers over the top of them waiting to pick off the unsuspecting enemy.

The foliage is really where this game shines. It has to if you are going to be able to pull off being a sniper and wearing a ghillie suit.

Many times in game we would be running along trying to make it to a point of entry or cross a road without getting our heads taken off, only to be sniped down by someone camouflaged to the nines and hiding in the bushes.

All in all the graphics definitely compliment the game play and game style very well. Don’t be surprised though if you have to squint at your screen to spot an enemy on the other side of the map, they blend in that well.

Controls

The control scheme is very similar to that of Call of Duty 2 with a few subtle differences. So subtle in fact that if you have played a lot of COD 2 you shouldn’t have much of a problem picking up the controls for 4 in a short amount of time.

Most of the buttons are set up in the same place as they were in 2 with a few new additions. When sniping you can hold your breath with the left thumb stick as you could before, but when you aren’t scoped in this is the sprint button. Players can now sprint across open areas for short distances in order to help them better avoid getting gunned down when they click or hold down the left thumb stick.

The other addition is one that involves your kill streaks and you some of your perks, but we’ll get to those in a little bit. Let’s just say that one click of the button can cause a lot of damage to the other team and put a smile on your face as you watch the destruction.

All in all the controls have a smooth and familiar feel to them and you won’t be disappointed in how your movements flow from your fingers the screen.

Game types

There are four game types in the beta, and they all have their own areas of appeal. Here they are: Free for all, Team Death Match, Search and Destroy, Domination.

Free for All – Exactly what it sounds like. Players pick a load out and head out onto the battle field and try to prove they are the best of the best, (in that particular game).

Team Death Match – The tried and true staple for all shooters is back in COD 4 and it is just as much fun, if not more so, then it has ever been. Be prepared to feel like you are surrounded and constantly feel like you need to check your six as you battle it out in teams of up to six vs. six.

Search and Destroy – A new spin on the old version of Search and destroy from COD 2 in which one, player, from the attacking team, must pick up the bomb at the beginning of the match and then move towards the A or B objective, with the help of his or her team, where they must plant the bomb. After the bomb is planted the attacking team must then defend that area for 30 seconds.

If the defending team kills all of the attacking team’s members or defuses the bomb they win, if the bomb goes off then the attacking team wins. Each game is first to 4 wins and you only have one life so be careful when you stick your head around a corner.

Domination – This game type is a lot like Call of Duty 3’s war. There are three areas on the map, (A, B, C), which players must capture and hold for points. The more areas you hold the more points you will acquire and the quicker the round will be over.

Sounds easy right? Well it’s not. Each team ideally has six players each so you have to spread yourself out in order to attack or defend each territory making it easier for the attacking team to put all their effort into capture the area you are defending.

This game type is that will take the tactical side of what has been a more of a run and gun series to a new level of strategy and teamwork. So if you like to work and as a team and develop different strategies this will be the game type for you and your friends.

Create a Class

Taking a page from the Rainbow six series and other more tactical shooters Call of Duty 4 has added a new customizable option to its game play. The newest option allows players to create your own player class and customize your load out to compliment your own playing style.

Each player has five customizable slots to set up for different maps or game types. If you don’t want to spend the time setting up the custom classes, which we highly recommend you do, then you can choose from standard setup ala Call of Duty 2 with set weapons, grenades, and other goodies

The possibilities are endless for any type of play style.

Weapons and Special Grenades – Players will have the choice of a primary weapon, a secondary weapon, and a special grenade.

Primary Weapon – Players can choose from Assault Rifles, Sub Machine Guns, Light Machine Guns, Shotguns, or Sniper Rifles. There are five to seven choices in each area to choose from so you shouldn’t have any problem finding something you like.

After you pick your weapon you can also pick attachments that will help you get the enemy in your sites a little faster or help you aim a little straighter.

An example of this is the red dot site which puts a red dot, not a laser, on wherever you are aiming to help you get a better feel for where your bullets are going to end up.

Side Arm – Just like most other shooters you are allowed to take a pistol out with you onto the battlefield. There are four to choose from and they each have their pros and cons, but we’ll let you figure that out for yourself.

If you want to be sneaky you can hook up a silencer to the end of your pistol in order to get that stealth shot to the back of your head on your unsuspecting buddy.

Special Grenades – There are three types of special grenades. An upgrade from the older Call of Duty games where you only had smoke grenades. The three types are: Flash Grenade, Stun Grenade, and Smoke.

Each grenade serves a different purpose and can be helpful or deadly its own way. So choose carefully you don’t want to bring a smoke grenades to a room breaching party.

Perks - These are special abilities that let each player further customize your load to compliment your game play style. You are limited to three perks for each one of your customizable class slots.

Here is what you have to work with and get ready to put your thinking cap on because there are a lot of options:

Category 1 Perks:
Bomb Squad - Ability to seek out enemy explosives
C4 x 2 - Remote detonation explosive
Claymore x 2 - Trip activated explosive mine
RPG-7 x 2 - Rocket Launcher with 2 rockets
Special Grenades x 3 - 3 special grenades. No smoke

Category 2 Perks:
Juggernaut - Increased health
Sleight of Hand - Faster reloading
Sonic Boom - Higher explosive weapon damage
Stopping Power - Increased bullet damage
UAV Jammer - Undetectable on enemy radar

Category 3 Perks:
Deep Impact - Deeper bullet penetration
Extreme Conditioning - Sprint for longer distances
Last Stand - Pull out your pistol before dying
Martyrdom - Drop a live grenade when killed
Steady Aim - Increased hip-fire accuracy
Dead Silence - Movements make less noise

Modifiers

Ever wanted to call in an airstrike, find out exactly where the enemy is located or have a badass helicopter crew slice through the opposition? Well now is your chance and all you have to do is string together some kill, without dying, to be able to hook up your team with a little extra help to win the war.

This is where the D-Pad comes into play as all of your modifiers can be enabled by hitting right on the D-Pad after they have been activated. Also if you are in middle of launching a modifier and fall to your death don’t worry you can still use that option after you re-spawn, so all your efforts weren’t in vain.

3 Kill Modifier – UAV – The UAV enables you to see exactly where the opposing team is located so that you can advance on their position and take them down in which ever fashion you see fit.

5 Kill Modifier – AirStrike – Death from above is what this modifier is bringing to the battle field if you correctly determine where the enemy is or will be on your handy map that pops up to help you send in your planes anywhere on the map.

Friendly fire is turned off for the Beta so don’t worry about blowing up your own team, but you might want to practice letting your team know when you are about to launch one, because once friendly fire is enabled a lot of people could be really pissed off or happy depending on your aim.

7 Kill Modifier – Helicopter Support – This option lets you call in support from above that hangs around for a little while and can help you rack up some serious kills in a hurry.

The Helicopter hangs out above the map firing at the enemy whenever they come into view, and will do so until it is taken out. So when you see an enemy copter fly onto the screen you better run and hide or get someone with an RPG to take that thing out, or you’ll be in for a world of hurt.

Leader boards – Call of Duty 4 has added leader boards to its repertoire where you can track your final score for each match, how many wins and losses you’ve accrued kills and deaths, and also how well you can keep your sites on the target in the accuracy section.

Party System – I’m sure this will be fixed in the final version, but as of right now you can only have six people in your party if you want to get into a game. Add a seventh person and you lose all your options to start a match. Other than that the system is very promising and a little reminiscent of the Halo 2 & 3 party system.

Could it be that someone actually listened to the gamers and followed in the footsteps of Bungie to create a party and matchmaking system that actually works. Well we’ll just have to see when the final version hits shelves.

Pros
Great potential for a Match Making system that works, fast and furious game play, realistic battlefield action that is very immersive, the weapons seem to be on point there really isn’t anything that is super overpowered or underpowered except maybe the sniper, more options than you can shake a stick at and this is only the beta, the perks add a whole new level to the game, and the new melee is awesome (you whip out a knife).
Cons
In a couple of the games when the action was building to a crescendo with explosions going on all over the screen the game froze and everyone on my FL had to re-boot. With some much going on, on the battlefield will this be the rule more so than the exception, only time will tell.

The party system has the potential to be great, but as it stands right now is a little jacked up and need some tweaking. We’re not sure if the developers set it up this way for the Beta or if it is something that can be adjusted in time for the final release. Right now it’s a pain getting together with a group of more than six friends.
The Conclusion

This game has the potential to be one of the best games of the year. The game play is fast and furious, the visuals are beautiful, and the customization will add to the longevity of the games life.

Will it be the Halo killer I doubt it, but it will give the folks at Bungie a run for their money.

So if you have the chance to play the Beta do so, you won’t regret it in the least. If you can’t get your hands on the code you need to reserve your copy for rental or buying as soon as possible, because this is one that’s going to be hard to find come November 5.

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Call of Duty 4: Modern Warfare, announced on April 25, 2007 for Windows, Xbox 360, and PlayStation 3, will be the ninth installment in the Call of Duty video game series and the first not to be set during World War II. It is currently due to be released worldwide on November 5, 2007.

Gameplay

Call of Duty 4: Modern Warfare will introduce a variety of game play styles into the single player campaign completely new to the Call of Duty series. The game moves away from the standard three country-specific campaign style, and allows the plot to play through more like a film style plot with interlaced story lines from the perspective of the player as a member of the US 1st Force Recon and a member of the British 22nd SAS Regiment. There is also a variety of cameo-style missions where you play as various other soldiers such as an AC-130 Gunship gunner, or as one part of a two man sniper team behind enemy lines in a flashback style mission.

Call of Duty 4: Modern Warfare will focus on the variation of modern warfare as an infantry soldier by allowing the player to control soldiers in a vast amount of different scenarios, straying away from the constant “at eleven” action of previous Call of Duty titles and allowing for both heavy intensity fire fights and slower paced drama styled intensity. The developer, Infinity Ward, has so far told about a handful of such levels including where the player will be the gunner of an AC-130 gunship and the pilot of a AH-1 SuperCobra helicopter providing air support.

The series’ move to modern warfare has also introduced a variety of new modern weapons and technology to be introduced to the Call of Duty franchise. Such showcased weapons and attachments include M203 grenade launchers, IR laser pointers for use in conjunction with night vision goggles, silenced MP5SD submachine guns, and the FGM-148 Javelin portable anti-tank guided missile among many others.

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Plot

A Russian nationalist by the name of Zakhaev is set on returning his homeland to the Soviet times. Zakhaev knows the United States would never allow this to happen, thus he funds a coup in the Middle East, organized by his ally Al-Asad, to draw attention away from Russia. The two men and their seconds-in-command gain the nickname The Four Horsemen. However, the British and US governments have been monitoring Zakhaev’s activities and discover his real intentions. The story is told from a perspective of a British 22nd SAS Regiment operative in Russia and American 1st Force Recon in the Middle East.

The game also features a flashback mission set 15 years ago in the Chernobyl Zone of Alienation, which features a new incarnation of Captain Price from 22nd SAS Regiment, the only character to appear in both of the first two games of the series. He needs to assassinate Zakhaev, but his mission fails because his Captain gets wounded and he has to get out him of the Zone of Alienation.[3] Whether this new Price will be confirmed to be a relative of the WWII era Price remains to be seen. It is also believed that the assasination attempt had left Zakhaev with only one arm.

The game features following as playable characters:
Lieutenant Price, 22nd SAS Regiment (15 years ago)
Sergeant John “Soap” MacTavish, 22nd SAS Regiment (present)
Sergeant Paul Jackson, 1st Battalion, 7th Marine Regiment (later Staff Sergeant as part of 1st Force Recon Co., U.S.M.C.) (present)

Their names are seen in mission info which is seen in published gameplay footage of the game. Further characters are unknown.

Multiplayer

Hardcore Mode

Call of Duty 4: Modern Warfare has been announced to have a new mode called Hardcore Mode. In multiplayer, users can choose to play standard game types such as Team Deathmatch, Deathmatch and others, or choose to play them in Hardcore Mode. In Hardcore Mode, damage received and inflicted increases, the heads-up display (HUD) is removed – the mini-map, ammo counter, and other on-screen indicators – and friendly fire is enabled.

Classes

For multiplayer, it has been confirmed that Call of Duty 4 will include a class system which has five preset classes with default weapon load outs and perks assigned to them as well as allows users to create five custom classes where the user can customize their weapon load out and three perks to assign to their soldier. The five default classes include Assault, Spec Ops, Light Machine Gunner, Demolitions, and Sniper class. Create a class will be unlocked through the user’s first few games after gaining enough Experience Points (XP) and ranking up to his first few ranks. Only two of the classes are available to a first time player; the rest are unlocked as he gains more experience online and gains higher rank.

Perks

Another introduction in Call of Duty 4: Modern Warfare multiplayer includes Perks. Perks are special abilities which allow users to further customize their character to their personal play style. The amount of perks available in multiplayer has not been announced however it has been confirmed that the player will be limited to three multiplayer perks at a time which can be assigned via Create a Class.

Perks List:

Category 1 Perks:
Bomb Squad - Ability to seek out enemy explosives
C4 x 2 - Remote detonation explosive
Claymore x 2 - Trip activated explosive mine
RPG-7 x 2 - Rocket Launcher with 2 rockets
Special Grenades x 3 - 3 special grenades. No smoke

Category 2 Perks:
Juggernaut - Increased health
Sleight of Hand - Faster reloading
Sonic Boom - Higher explosive weapon damage
Stopping Power - Increased bullet damage
UAV Jammer - Undetectable on enemy radar

Category 3 Perks:
Deep Impact - Deeper bullet penetration
Extreme Conditioning - Sprint for longer distances
Last Stand - Pull out your pistol before dying
Martyrdom - Drop a live grenade when killed
Steady Aim - Increased hip-fire accuracy
Dead Silence - Movements make less noise
Double Tap - Greater rate of fire when using automatic weapons

Attachments:
Grenade Launcher
Vertical Grip
Laser Sight
Infrared Laser
Open Red Dot Sight
Cylinder Red Dot Sight
ACOG Scope

There may be other attachments. Only one attachment can be attached to your weapon at a time in multi-player.

Setting

The game’s main setting is the Middle East and Eastern Europe. Some locations seen in the trailers may be Cairo, Chernobyl, Prypiat, and Azerbaijan. The developers have indicated they may also utilize additional locations, according to Game Informer magazine.

Call of Duty 4 is not set in an existing conflict, according to Grant Collier, one of Infinity Ward’s co-leads:

We wanted an enemy that is going to give the player a stand up fight. When people hear modern warfare, is that driving in a Humvee until an IED blows your tire off, then people shoot at your Humvee and you shoot back at them and they run away? Strangely enough, that’s not Infinity Ward-style combat. So we are creating a robust enemy that is going to give the Western powers a run for their money. They use high technology just like we do.

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14 Comments »

  1. I love how your completely STOLE this from 2old2play.com and didn’t give anyone credit. In fact you just copied it WORD FOR WORD. You have no integrity and should be ashamed…

    Comment by Your Lame — August 30, 2007 @ 01:23

  2. You planning on quoting the real source? Us…

    http://www.2old2play.com/News/Call_of_Duty_4___The_Beta_First_Impressions

    Comment by Derrick Schommer — August 30, 2007 @ 03:00

  3. so, where’d you rip off the last half off the article? Unless you’re NoGame22 from 2old2play, and are posting it here for the first time. If you’re not, you really should give credit for the work that was posted here: http://www.2old2play.com/News/Call_of_Duty_4___The_Beta_First_Impressions on Saturday. Plagiarism is bad.

    Comment by Northernplato — August 30, 2007 @ 03:16

  4. Nice plagiarism, bro. Might want to credit the writer and the site you stole it from.

    Comment by DaddyMass — August 30, 2007 @ 03:16

  5. Douche Nozzle

    Comment by WickedVicar — August 30, 2007 @ 03:18

  6. Nothin’?

    Comment by DaddyMass — August 30, 2007 @ 03:19

  7. C’mon- you get it right. Come to the Light side, Vader.

    Comment by DaddyMass — August 30, 2007 @ 03:20

  8. I liked this article better when I read it on 2old2play.com.

    Don’t post stuff you didn’t write.

    Comment by King Drewsky — August 30, 2007 @ 04:37

  9. Wow, way to steal somebody else’s work and try to make it your own.

    Original story, which this site is totally plagerizing from can be found here:
    http://www.2old2play.com/News/Call_of_Duty_4___The_Beta_First_Impressions

    Comment by plagerizingISwrong — August 30, 2007 @ 05:24

  10. As you can see, we at 2old2play.com are very protective of our members and the articles they submit for the enjoyment of everyone. The correction identifying the author is duly noted and appreciated. Next time provide the link instead of plagiarizing.

    Comment by Devonsangel — August 30, 2007 @ 11:29

  11. Way to copy and paste, Asshat.

    Comment by walladog — August 30, 2007 @ 12:40

  12. Amazing writeup on a great game. TOO F’N BAD YOU DIDN’T WRITE IT. There’s a special place in hell for douches like you…

    Comment by BalekFekete — August 30, 2007 @ 12:52

  13. Thank you for sourcing the article. :)

    Comment by lbsutke — August 30, 2007 @ 15:43

  14. Sorry? Any real writer would have just posted the URL, pretty obvious that you wanted to pass it off as your own.

    Comment by you failed — November 3, 2007 @ 03:43

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