
Today in a surprise announcement in New York City, Garmin whipped out the nuvifone, a full-fledged GSM HSDPA smartphone built on its own operating system with GPS navigation at its core—but e-mail and web browsing close to its heart, and a camera built in too. No pricing or carrier announcement has been made yet, though its likeliest compatible network is AT&T given the technology. (When T-Mobile launches HSDPA, it too will be suitable, and possibly more attractive than AT&T.)
Features include:
• Google local search
• Garmin Online services - traffic, weather, fuel prices, hotel discounts, etc.
• nuvi-like navigation on the road or in pedestrian mode
• Email, text, IM functions
• Camera, video camera, MP3 and MPEG4/AAC
Garmin is promising to deliver it in the 3rd quarter, and says that while the PND market isn’t dying, the cellphone is clearly a ripe opportunity. Only one problem, as quipster and NPD analyst Ross Rubin pointed out: “Hello and Welcome to nuvifone!” Damn, now I’ll never get that voice out of my head. Have a look at all those pictures and the official press release below.
Garmin n vifone Takes Personal Navigation and Communication to the Next Level
New York/January 30, 2008/PR Newswire — Garmin International Inc., a unit of Garmin Ltd. (Nasdaq: GRMN) and the world’s leading GPS manufacturer, today announced its entrance into the mobile phone market with the n vifone, an all-in-one, sleek and slim, touchscreen device that combines a premium phone, mobile web-browser, and cutting-edge personal navigator. The n vifone is a work of art in features, design and functionality and is destined to transform how individuals connect, communicate and navigate their life.
“The n vifone is an all-in-one device offering unmatched integration of utility and function in a single mobile device,” said Cliff Pemble, Garmin’s president and COO. “This is the breakthrough product that cell phone and GPS users around the world have been longing for — a single device that does it all.”
The n vifone is an innovative mobile phone that has a wide range of advanced yet easy-to-use features. The all touchscreen device is the first of its kind to integrate premium 3.5G mobile phone capability with an internet browser, data connectivity, personal messaging, and personal navigation functions in one device. When powered on, the 3.5-inch touchscreen display reveals three primary icons — “Call,” “Search,” and “View Map” which allow the user to effortlessly master the n vifone’s functions.
The n vifone is the ultimate multi-tasker. Calls are easily initiated by tapping the “Call” button and selecting a name from the contact list or by using the on-screen keypad. When the user is trying to juggle talking on their phone while entering their vehicle to start a trip, the n vifone makes the transition simple. When the n vifone is docked onto the vehicle mount, it automatically turns on the GPS, activates the navigation menu, and enables hands-free calling so that the user never misses a beat in the conversation and is able to begin routing to their destination with ease.
Customers familiar with Garmin’s industry leading n vi product line will feel right at home using the n vifone’s personal navigation features. It includes preloaded maps of North America, Eastern and Western Europe, or both, and allows drivers to quickly find a specific street address, establishment’s name or search for a destination by category using the n vifone’s built-in database with millions of points of interest. Turn-by-turn, voice-prompted directions guide the user to their destination. If they miss a turn along the route, n vifone automatically recalculates a route and gets them back on track, speaking the names of the streets along the way.
The n vifone is Garmin’s first device to include Google local search capability, which harnesses the vast point of interest information available from the world wide web. N vifone users can search for locations like “coffee shops” and Google will sort the results based on the user’s current location and relevance. Information provided by Google includes a web-based rating so that users can select the most appropriate destination and route directly to it. In addition, the n vifone includes a web browser incorporating premium features and touchscreen operation for an optimum mobile browsing experience. The n vifone also includes personal messaging functions, including email, text, and instant messaging.
For the ultimate in safety, the “Where am I?” feature lets users touch the screen at any time to display the exact latitude and longitude coordinates, the nearest address and intersection, and the closest hospitals, police stations and gas stations. The n vifone also helps drivers find their car in an unfamiliar spot or crowded parking lot by automatically marking the position in which it was last removed from the vehicle mount.
In addition to navigation, the n vifone includes access to Garmin Online , an online service offering constantly-updating information such as real-time traffic, fuel prices, stock prices, sport scores, news reports, local events and weather forecasts.
The n vifone also includes numerous mobile entertainment applications. The built-in camera allows individuals to take a picture that will automatically be tagged with the exact latitude and longitude reference of where the image was taken. The user may then save the image so they can navigate back to the location, or email the image to a recipient who can navigate directly to the location. The n vifone also provides direct access to millions of geo-located landmark and sightseeing photographs available through Google’s Panoramio picture sharing site. The Panoramio photo search feature enhances the enjoyment and adventure of sightseeing in an otherwise unfamiliar location. Other multimedia functions of the n vifone include a built-in video camera, MP3 and MPEG4/AAC.
Garmin anticipates that the n vifone will be available in the third quarter of 2008. Specific details about pricing and sales partners will be announced in the future. Additional information about n vifone is available at www.garmin.com/nuvifone.
by gizmodo
We know, it’s not like the nuvifone is a total surprise any longer, but just in case you tend to rest easier after digesting information straight from the source, here goes. Garmin’s recently (and abruptly) announced handset obviously marks the firm’s first solo foray into the cellphone arena, and according to Cliff Pemble, the firm’s president and COO, it’s the “breakthrough product that cellphone and GPS users around the world have been longing for.” That being said, the unit will feature a 3.5-inch touchscreen with a trio of primary icons — Call, Search and View Map — along with an internet browser, HSDPA support and preloaded maps of North America and / or Eastern and Western Europe. Furthermore, it houses “millions” of POIs, doles out turn-by-turn, voice-prompted directions and becomes Garmin’s first device to include Google’s local search capability. As for pricing and availability? We’re looking at a Q3 2008 release, but we’ll have to wait things out before finding out a price and who exactly will be carrying it. Check out the gallery below for shots of the device and its UI, and head on past the break for lots more dirt.
by engadget

A large U.S. spy satellite has lost power and could hit the Earth in late February or March, government officials said Saturday.
The satellite, which no longer can be controlled, could contain hazardous materials, and it is unknown where on the planet it might come down, they said. The officials spoke on condition of anonymity because the information is classified as secret.
“Appropriate government agencies are monitoring the situation,” said Gordon Johndroe, a spokesman for the National Security Council, when asked about the situation after it was disclosed by other officials. “Numerous satellites over the years have come out of orbit and fallen harmlessly. We are looking at potential options to mitigate any possible damage this satellite may cause.”
He would not comment on whether it is possible for the satellite to be perhaps shot down by a missile. He said it would be inappropriate to discuss any specifics at this time.
A senior government official said that lawmakers and other nations are being kept apprised of the situation.
Such an uncontrolled re-entry could risk exposure of U.S. secrets, said John Pike, a defense and intelligence expert. Spy satellites typically are disposed of through a controlled re-entry into the ocean so that no one else can access the spacecraft, he said.
Pike also said it’s not likely the threat from the satellite could be eliminated by shooting it down with a missile, because that would create debris that would then re-enter the atmosphere and burn up or hit the ground.
Pike, director of the defense research group GlobalSecurity.org, estimated that the spacecraft weighs about 20,000 pounds and is the size of a small bus. He said the satellite would create 10 times less debris than the Columbia space shuttle crash in 2003.
As for possible hazardous material in the spacecraft, Pike said it might contain beryllium, a light metal with a high melting point that is used in the defense and aerospace industries. Breathing beryllium can lead to chronic, incurable respiratory problems.
Jeffrey Richelson, a senior fellow with the National Security Archive, said the spacecraft likely is a photo reconnaissance satellite. Such eyes in the sky are used to gather visual information from space about adversarial governments and terror groups, including construction at suspected nuclear sites or militant training camps. The satellites also can be used to survey damage from hurricanes, fires and other natural disasters.
The largest uncontrolled re-entry by a NASA spacecraft was Skylab, the 78-ton abandoned space station that fell from orbit in 1979. Its debris dropped harmlessly into the Indian Ocean and across a remote section of western Australia.
In 2000, NASA engineers successfully directed a safe de-orbit of the 17-ton Compton Gamma Ray Observatory, using rockets aboard the satellite to bring it down in a remote part of the Pacific Ocean.
In 2002, officials believe debris from a 7,000-pound science satellite smacked into the Earth’s atmosphere and rained down over the Persian Gulf, a few thousand miles from where they first predicted it would plummet.
by Associated Press

EDITOR’S VIEW: The PlayStation 3 Rebirth
It has endured a horrible introduction to the world, but PlayStation 3 has survived. Now it’s set to prosper. Next-Gen’s editor-in-chief Colin Campbell explains…
The thing about brands? They’re all about reputation. And PlayStation’s reputation has taken a beating.
We need not go into detail here, but it’s sufficient to make the point that Sony’s dominance is over forever and its survival in the game industry at all has seemed, at times, less than certain.
Many brands would not have lived through the ignominious introduction of PlayStation 3.
But the PlayStation brand and the Sony brand have survived. They have clung on. They are still here. And now they are going to come back into play. The battle against Xbox 360 (let’s leave Wii aside for now) is not over. In fact, it’s only just beginning. And PlayStation will be the ultimate winner, although what that actually means is something I reckon is worth analyzing in its own right.
Here’s why PlayStation 3’s fortunes are turning.
PlayStation has, rightly, been losing because its software line-up is not as compelling as Xbox 360.
If you look at the best games of the last year, Xbox 360 had a better year of it than PlayStation 3. Next-Gen placed four platform-exclusives from both consoles in our end-of-year top 30, but the Xbox 360 games’ average position was 10th while the PS3’s was 19th. The former had two games in the top ten; the latter had none.
However, a look at the big games for 2008 offers some promise for PS3. Apart from Metal Gear, Tekken 6, GT5 and the Final Fantasies we have two good FPS games in Killzone 2 and Resistance 2 and, perhaps most crucially, two delightful mainstream offerings in SingStar and Little Big Planet. Xbox 360 has a good line-up too, but it’s no better and, you could argue, a bit less thrilling, than its blue-chip 2007 offerings.
Microsoft has been fighting its console battle according to the tried and trusted rules of an age when consoles were largely sold based on their merits, chief among which was their games library. And it’s done very well. But PlayStation’s software offering is in the ascendancy and, anyway (here comes a heresy) sometimes it really isn’t about the software. “What?” – you splutter with incandescent bellicosity. “Not about the software? You sir, are a buffoon and a scoundrel.” Wait. Hear me out.
BLU-RAY
This is the real nub of the hardware war. It always was. For Sony, it has proven a dreadful disadvantage these past two years. It will prove the company’s most fearsome weapon in 2009 and onwards, and it will begin to make a difference in 2008.
The decision to go with Blu-ray as PS3’s drive was simultaneously a bad decision and a good one. It was bad because it hiked the price of the hardware. It was bad because it caused technology challenges and delays. It was bad because no consumers – none – were asking for it. It was bad because it looked like the company was trying to use its leverage in the game business to further its bigger picture ends.
It was good because Blu-ray is going to emerge as the winning platform in the war against HD-DVD. It was good because millions of people will be upgrading to hi-def over the next five years. It was good because a significant percentage of them will make PS3 a central part of that upgrade process.
For Jack Tretton and his pals at Sony, 2008 has begun with the sun shining and the birds singing – Las Vegas style. At CES Warner quit HD-DVD; the HD-DVD booth was way quieter than the neighboring Blu-ray booth. The consumer electronics zeitgeist declared the war over and Blu-ray the victor.
It’s not the end of the war, but it is the beginning of the end, and Blu-ray is the one going forwards. The end of this foolish war will usher in a period of growth triggered by consumers relieved that they can make a purchase and not get screwed by this dim-witted squabble.
Consumers are replacing their TV sets with high-def flat-screens. They will also replace their DVD players with Blu-ray players. They will seek the machine that is noted for its quality; the one that is future-proof; the one with the trust-worthy brand name; the one that, wow, also plays games. They will invest in PlayStation.
So is it all over for Xbox 360? No, the sales numbers are still in that platform’s favor. But sales numbers change quickly. I’m going to predict that, at some point in 2008, Xbox 360 will enjoy its last ever month outselling PlayStation 3. It will be Blu-ray, not Metal Gear Solid, that makes this happen.
PRICE
Up until this point, Xbox 360 has represented the best value. No longer. PS3 is $50 more expensive than Xbox 360 but you get a bigger hard drive, you get a Blu-ray drive and you get to play online for free. It is becoming extremely difficult to argue the case that Xbox 360 is better value than PS3.
In fact, Microsoft is the one most under pressure to cut price. Its paid-for system on Xbox Live looks wholly unsustainable and its lack of a Blu-ray drive is not compensated by that $50 differential (we don’t count the Arcade Pack – does anyone?).
It may be that Microsoft will cut its price to sustain its lead, but two can play at that game (PlayStation 3’s manufacturing costs are dropping substantially) and, anyway, market-share is not as valuable as it once was, certainly not valuable enough to persuade Microsoft to take a big loss on its hardware so far into the console’s life.
BRAND
PlayStation 3, as a model, looks, to me like a pregnant platypus. But some people see beauty in its lines. (I think all the hardware boxes this generation are pug-ugly, but that’s a different point.)
For many people, it looks like a tres-moderne piece of under-the-telly technology. And, what‘s more, it carries the Sony logo and the PlayStation logo. For those of us entrenched in the biz, both these brands carry baggage. But for them out there – the Year 3 Console Adopters, the people who bought a DVD player after the Millennium – these are brands to trust. They speak of sophistication and quality.
I don’t even posit this as an argument against Microsoft or Nintendo, simply as a point about Sony and its relationship with consumers. Sony still means something to billions of people, and so does PlayStation.
HOME
Will PlayStation Home make a difference? When I saw it a year ago, I was convinced that this piece of software would play a major role in the console wars. I still believe it has a touch of genius, the common touch, to take virtual living out of the machismo ghettoes of Xbox Live or the vacant loonyness of Second Life. If it works, it’s an amazing thing.
So, for the first time, Sony is holding some decent cards, even if its chip-stack has been eroded these past few years. It should go on to rack up a hardware base that rivals and then overtakes Xbox 360.
All the above looks like some sort of prediction that PlayStation 3 is going to “win” the hardware wars. It really isn’t, because winning doesn’t mean what it used to mean.
This hardware cycle has confounded most of what we thought we knew about the console games market. We used to believe that there would always be an ultra-dominant console and a distant second-place. We used to believe that third place was no-where. It was once a central belief that games consoles ought not try and be something else; that convergent devices were anathema.
Those things don’t seem to hold any longer. All three console manufacturers are in a strong position to take a win from this generation; simultaneously.
There was a time when “winning” meant creating a big enough share that third parties would work exclusively with the publisher, thereby guaranteeing the growth of that share. Those days are gone. That fight is no longer relevant. Third-parties no longer see value in exclusives. Hell; there’s almost an argument for first-parties to tickle their rivals with certain game releases.
Now, each company must win or lose according to its own criteria.
Nintendo will sell more hardware units than anyone else, and it’ll make a heap of money. In pure numbers on the ground terms, Wii may well win.
But this isn’t a big win for the game industry as a whole, because Nintendo takes such a huge percentage of the software market. Even with today’s massive installed base, we don’t believe Nintendo’s third-party partners can sell much more than 500,000 units of any game in first three months on sale (in either North America or Europe), whereas Nintendo games can and do sell millions.
Microsoft has broken into the games console club and, crucially, created itself a solid reputation as an entertainment brand. It has a larger installed base than PS3 and will continue to enjoy that lead for many, many months to come. Xbox 360 is also going to be a player – albeit not the dominant one – in the emerging entertainment download hub revolution. Crazily, Microsoft might actually make some money from its console adventure. That’s got to be a win even if it sells fewer consoles than its rivals.
PlayStation 3 won’t repeat the successes of the previous two cycles. It won’t dominate the market with solid gold exclusives. It may well spend a significant proportion of this cycle as the console with the smallest installed base. But it will succeed in aiding Blu-ray’s march onwards. That, arguably, is the most crucial factor in its play. As a corporate goal, it diminishes any rivalry with Microsoft to almost zero.
PS3 will one day be seen as a great product – certainly getting a 40% share this generation is a much more challenging proposition than an 80% share in the 1990s (against weak-assed Sega and stubbornly cartridge-a-phile Nintendo, for Chrissakes).
PlayStation 3 is set for greatly improved fortunes in 2008. Blu-ray is the factor that is tipping the balance. For Sony, there remains the enormous challenge of making sure those Blu-ray / PS3 owners engage in PlayStation 3 as more than just a fancy hi-def movie player.
By Colin Campbell (next-gen)
Reference: The PlayStation 3 (officially marketed PLAYSTATION 3, commonly abbreviated PS3) is the third home video game console produced by Sony Computer Entertainment and successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft’s Xbox 360 and Nintendo’s Wii as part of the seventh generation of video game systems.
A major feature that distinguishes the PlayStation 3 from its predecessors is its unified online gaming service, the PlayStation Network, which contrasts with Sony’s former policy of relying on games’ developers for online play. Other major features of the console include its robust multimedia capabilities, connectivity with the PlayStation Portable, and its use of a next-gen optical format, Blu-ray Disc, as its primary storage medium.
The PlayStation 3 was first released on November 11, 2006, in Japan, November 17, 2006 in North America, and March 23, 2007 in Europe and Oceania, with two stock keeping units (SKUs): a basic version with a 20 GB hard disk drive (HDD), and a premium version with a 60 GB HDD and several additional features. (The 20 GB version was not released in Europe or Oceania.) Since then, the console has had several revisions made to its available SKUs and has faced stiff competition from the other seventh generation consoles. As of December 2007, the PS3 is in third place in sales for its generation.

CES: GPS peripheral coming soon to the US
The Consumer Electronics Show has been big for the PSP. Sony officially revealed plans for Skype on the PSP. Now, they’ve shown off GPS navigation for use with the PSP. The peripheral has been readily available in Japan for quite some time now, but this is the first official sign that the US will also receive the device.
The Sony CES website reveals that the peripheral will work with navigation software, provided on UMD. “Your PSP will provide 2D/3D locations, driving directions, POI’s, and even downloadable city guides. With an easy search feature feature and customizable settings, GPS on PSP is the easiest way to navigate new areas and new cities.”
An official release date and price have yet to be revealed, but we’re glad to see it’s finally coming.
by PSPFANBOY
Reference: The Global Positioning System (GPS) is the only fully functional Global Navigation Satellite System (GNSS). Utilizing a constellation of at least 24 Medium Earth Orbit satellites that transmit precise microwave signals, the system enables a GPS receiver to determine its location, speed, direction, and time. Other similar systems are the Russian GLONASS (incomplete as of 2007), the upcoming European Galileo positioning system, the proposed COMPASS navigation system of China, and IRNSS of India.
Developed by the United States Department of Defense, GPS is officially named NAVSTAR GPS (Contrary to popular belief, NAVSTAR is not an acronym, but simply a name given by Mr. John Walsh, a key decision maker when it came to the budget for the GPS program). The satellite constellation is managed by the United States Air Force 50th Space Wing. The cost of maintaining the system is approximately US$750 million per year, including the replacement of aging satellites, and research and development.
Following the shootdown of Korean Air Lines Flight 007 in 1983, President Ronald Reagan issued a directive making the system available for free for civilian use as a common good. Since then, GPS has become a widely used aid to navigation worldwide, and a useful tool for map-making, land surveying, commerce, and scientific uses. GPS also provides a precise time reference used in many applications including scientific study of earthquakes, and synchronization of telecommunications networks.

FBI planning world’s largest biometric database
The FBI has announced it plans to assemble the world’s largest biometric database, nicknamed the Next Generation Identification system. Currently, the FBI stores fingerprints, facial features, and palm print characteristics at its facilities in Washington DC. The agency’s $1 billion dollar database, however, will hold far more information on any given person.
Moving forward, the FBI expects to make this comprehensive biometric database available to a wide variety of federal, state, and local agencies, all in the name of keeping American safe from terrorists (and illegal immigration). The FBI also intends to retain (upon employer request) the fingerprints of any employee who has undergone a criminal background check, and will inform the employer if the employee is ever arrested or charged with a crime.
Lofty goals are one thing, practical implementation is another. The biometric database the FBI envisions will rely heavily on realtime (or very nearly realtime) comparisons. According to the Washington Post, this could include general face recognition, specific feature comparison (notable scars, shape of the earlobe, etc), walking stride, speech patterns, and iris comparisons. To date, facial-recognition technology hasn’t exactly reshaped the face of law enforcement. A German study last year showed some progress in the technology—existing implementations proved more than 60 percent effective during the day—but accuracy fell to 10-20 percent at night. German law enforcement officials have stated they would accept a 0.1 percent error rate across a 24 hour period, which leaves current technology with quite a gap to close.
The FBI plans to work closely with the CITeR (Center for Identification Technology Research) research center to improve existing metrics and create new ones. CITeR is reportedly working on an iris scanner that can identify people at up to 15 feet as well as a facial-recognition scanner capable of identifying faces accurately at a range of up to 200 yards.
The FBI’s decision to implement this kind of tracking and identification system raises a number of concerns regarding citizen privacy , as well as serious questions about the accuracy of collected data. Any database that isn’t closely monitored and continuously updated will inevitably grow out-of-date. It’s also not clear that a biometric system of the type the FBI espouses couldn’t become confused simply by the natural aging process, weight loss, weight gain, injury, or permanent disability. While there are proven methods of identification that remain accurate even in the presence of such factors, none of them yield realtime results that can be immediately pegged as belonging to an individual even in a crowd of people.
Certain aspects of the FBI’s track record in recent years make this proposal even less attractive. In 2003, the FBI exempted its National Crime Information Center, the Central Records System, and the National Center for the Analysis of Violent Crime from subsection (e) (5) of the 1974 Privacy Act. That particular subsection mandates that each agency that maintains a system of records shall “maintain all records which are used by the agency in making any determination about any individual with such accuracy, relevance, timeliness, and completeness as is reasonably necessary to assure fairness to the individual in the determination.”
According to the FBI, discharging this duty conflicts with the agency’s primary purpose as a law enforcement organization, because it is “impossible to determine in advance what information is accurate, relevant, timely, and complete.” Information once thought innocuous may also eventually prove to be critical may eventually shed critical details as an investigation continues, and the restrictions of (e) (5) “would limit the ability of trained investigators and intelligence analysts to exercise their judgement in reporting on investigations and impede the development of criminal intelligence necessary for effective law enforcement.”
At this point, the FBI’s proposed biometric identification system contains no recourse for citizens who are misidentified, no formal method for the update and correction of biometric information, and no indication that citizens would even be allowed to view their own biometric profiles.
The organization’s technology track record is anything but good. The organization’s Trilogy project launched in 2000 as an effort to update the FBI’s IT infrastructure and create a new type of Virtual Case File (VCF) ended in collosal failure in 2005. The agency is currently working on a new, more ambitious system (codenamed Sentinel), but little information is available on how that project is progressing at this time. Once considered the definitive voice of bullet analysis, a six month investigation by CBS television show 60 Minutes and the Washington Post recently uncovered fundamental flaws in the FBI’s methodology and basic premises. As a result, evidence presented as fact for the past 40 years has now been called into serious question, simply because the FBI, which claimed it could match bullet fragments to similar bullets—right down to the very same box—never scientifically tested the basic premise.
Even in the best of scenarios, it’s unclear whether or not any national database of biometric information could be kept secure, updated, and available for citizen review. The FBI’s past history and the agency’s decision to remove itself from the requirements of the 1974 Privacy Act leave the current scenario far from ideal, and open the door for any number of misidentifications or abuses.
Wikipedia Reference: Biometrics (ancient Greek: bios =”life”, metron =”measure”) refers to two very different fields of study and application. The first, which is the older and is used in biological studies, including forestry, is the collection, synthesis, analysis and management of quantitative data on biological communities such as forests. Biometrics in reference to biological sciences has been studied and applied for several generations and is somewhat simply viewed as “biological statistics.”
More recently and incongruently, the term’s meaning has been broadened to include the study of methods for uniquely recognizing humans based upon one or more intrinsic physical or behavioral traits.
Some researchers, have coined the term behaviometrics for behavioral biometrics such as typing rhythm or mouse gestures where the analysis can be done continuously without interrupting or interfering with user activities.
Biometrics are used to identify the identity of an input sample when compared to a template, used in cases to identify specific people by certain characteristics.
possession-based: using one specific “token” such as a security tag or a card
knowledge-based :the use of a code or password.
Standard validation systems often use multiple inputs of samples for sufficient validation, such as particular characteristics of the sample. This intends to enhance security as multiple different samples are required such as security tags and codes and sample dimensions.
Biometric characteristics can be divided in two main classes, as represented in figure on the right:
physiological are related to the shape of the body. The oldest traits, that have been used for more than 100 years, are fingerprints. Other examples are face recognition, hand geometry and iris recognition.
behavioral are related to the behavior of a person. The first characteristic to be used, still widely used today, is the signature. More modern approaches are the study of keystroke dynamics and of voice.
Strictly speaking, voice is also a physiological trait because every person has a different pitch, but voice recognition is mainly based on the study of the way a person speaks, commonly classified as behavioral.
Other biometric strategies are being developed such as those based on gait (way of walking), retina, hand veins, ear recognition, facial thermogram, DNA, odor and palm prints.
Biometric systems
The diagram on right shows a simple block diagram of a biometric system. When such a system is networked together with telecommunications technology, biometric systems become telebiometric systems. The main operations a system can perform are enrollment and test. During the enrollment, biometric information from an individual is stored. During the test, biometric information is detected and compared with the stored information. Note that it is crucial that storage and retrieval of such systems themselves be secure if the biometric system is be robust. The first block (sensor) is the interface between the real world and our system; it has to acquire all the necessary data. Most of the times it is an image acquisition system, but it can change according to the characteristics desired. The second block performs all the necessary pre-processing: it has to remove artifacts from the sensor, to enhance the input (e.g. removing background noise), to use some kind of normalization, etc. In the third block features needed are extracted. This step is an important step as the correct features need to be extracted and the optimal way. A vector of numbers or an image with particular properties is used to create a template. A template is a synthesis of all the characteristics extracted from the source, in the optimal size to allow for adequate identifiability.
If enrollment is being performed the template is simply stored somewhere (on a card or within a database or both). If a matching phase is being performed, the obtained template is passed to a matcher that compares it with other existing templates, estimating the distance between them using any algorithm (e.g. Hamming distance). The matching program will analyze the template with the input. This will then be output for any specified use or purpose (e.g. entrance in a restricted area).

Watercooling Motherboard MSI HydroGen. New Generation Style.
The block is made in Germany as an all copper design where the water travels all the way from one end the other. This is completely unlike any previous design that we’ve seen before which has just featured simply a single in-out from a single block on a single chipset or power regulation components by the CPU. This means that you can run a system completely passively as there’s no need for some airflow over the heatpipes like with other boards and the amount of flow reducing 90 degree turns is kept to an absolute minimum.

What’s more, there are no barbs included, just simple threaded sockets. This means watercooling enthusiasts can for once use exactly the same barb size as the rest of their system, keeping a more optimal water flow.
It looks like finally a motherboard company has listened to enthusiasts’ actual needs, however there’s no word on the warranty situation, or how it performs without being plugged into a water supply - the pipes are empty after all.

MSI claims up to 20 percent more power efficiency and up to six times longer life because of the continually reduced component temperature. We expect this also means there should be some better potential overclocking too - providing the BIOS (and new X48 chipset) is up to it.
A tentative and early price of €379 may put a lot of people off, but if you’re serious about it consider how much it costs for an entire watercooling kit in addition to finding a non-heatpiped board to fit it. From the pictures below, the awesome professional CNC milled piece might say enough to watercoolers to spend the money. Even if you’re not a watercooler, we’ve discovered that MSI is working on its own kit to work in conjunction with it, but is remaining extremely tight lipped as to how this is progressing.

It’s essentially no different than the BFG Tech 8800 GTX waterblock we looked at last year, or the Asus Maximus boards, so are you sold or do you think companies should leave watercooling to the niche high end? Let us know your thoughts in the forums.
(bit-tech.net)
Defenition:
In computers, water cooling is a method used to lower the temperatures of computer processors, and sometimes other components such as graphics cards, using water rather than air as the cooling medium. Processor speeds have increased dramatically in recent years. As a result, the heat given off by processors has also increased, as has the noise associated with equipment, such as fans, used to keep them running at a safe temperature. Because water can conduct heat about 30 times faster than air can, a water cooling system allows the processor to run at higher speeds while drastically reducing system noise. Some industry experts predict that water cooling systems will become standard for personal computers in the near future.
Here’s a simple example of a water cooling system: A pump circulates the water through a water block (a device similar to a heat sink) attached to the processor; there, heat from the processor transfers to the water. The heated water continues on to a radiator at the back of the computer case and is replaced with cool water. The heat from the water in the radiator dissipates into the air surrounding the computer. When the water has cooled to the ambient temperature, it is cycled through the system again.
Water cooling is increasingly used to deal with the special requirements of the data center. Because data centers are often assigned the most convenient available space, rather than a space that is specially designed, servers may be contained in too small an area or one that cannot be adequately ventilated. Furthermore, some data center technologies, such as blade servers (which are densely structured), put increased stress on the data center’s cooling system.
Water cooling brings its own issues to the data center, however, as well as benefits. Additional plumbing is often required. Water cooling can limit the flexibility of data center design because systems connected to plumbing cannot be easily rearranged. The combination of electronic systems and water also complicates disaster recovery planning (DRP). For example, administrators need to know in advance how they will deal with potential problems, such as rust or leakage. A common fear of combining electrical systems and water is another road block to acceptance of water cooling.
Despite the inherent challenges, many industry experts predict that water cooling is the inescapable future of the data center. According to Robert E. McFarlane, president of the Interport Division of New York-based Shen, Milsom and Wilke Inc., “Paranoia is the reason there’s so little water-cooled equipment on the market. We tend to get married to the technologies that we know and are comfortable with, but it’s getting to that point where you just can’t cool these densities without carrying it in liquid form.”
Water cooling is nothing new — automobiles and mainframe computers have used water cooling systems for many years. However, water cooling is being used in some new and innovative applications, such as environmentally friendly air conditioning systems for buildings.
Water cooling is sometimes referred to as liquid cooling, because various other substances are sometimes used instead of, or in addition to, water.
18 September 2007 13:27 GMT - Steve Jobs, Apple’s CEO, has confirmed that there is a 3G iPhone in the works, although fell short of saying when we could expect to buy one.
Making the comments at the “Mum is no longer the word” press conference at the Regent Street Apple store in London, Steve Jobs, CEO of Apple said: “You can expect a 3G iPhone later next year”.
The news comes as a 2G EDGE-enabled iPhone will be available in the UK on 9 November.
When asked why the current model didn’t have 3G, Jobs blamed power issues saying that the 3G chipset would be too much of a drain on the unit’s battery life which promises 8 hours of call time, but said that future models would have the technology.
“We are working on the next iPhone already, the one after that and the one after that”, Jobs said.
After threatening to drop a large-scale cellular service contract based on concerns that it would lock itself out of a trade-up to the iPhone, a Swedish firm has received assurances from its liaison at the provider that the coveted gadget would arrive as soon as September — and, startlingly, that a version of the handset with 3G (third-generation) wireless Internet access would be in the provider’s hands as soon as January of 2008. The contact at the carrier was especially confident, sources said.
If true, the new model would signal a revision to the iPhone just seven months after its slated June 2007 launch. It would be an even quicker response for European customers, who were originally told not to expect the Apple candybar phone in any form until late this year.
Apple hasn’t been especially shy in beating the drums for its long-term 3G plans, as Apple chief executive Steve Jobs himself mentioned 3G in his Macworld keynote and later had his story backed by Cingular (now AT&T) distribution chief Glenn Lurie.
Most cellular-based Internet access in the world today, including the AT&T EDGE network which the iPhone will first use, is considered second-generation (2G). Few would mistake 2G-level wireless for a truly fast connection. Downloads typically crest at a few hundred kilobits per second even under ideal conditions; uploads are regularly far worse, frequently hovering around just above dial-up access.
3G ultimately amounts to the addition of extra channels on a cellphone network to boost those anemic speeds, particularly in terms of uploads. Where downstream access rarely exceeds 800Kbps on present 3G networks, upstream levels are a much healthier 400Kbps. The technology smoothes out wrinkles in mobile Internet access that make some tasks impractical or even impossible on 2G networks, such as uploading large photos in e-mail attachments or video messaging.
Apple’s choice of cellphone networks would obligate it to use a particular form of 3G known as High-Speed Download Packet Access (HSDPA). At first, this would seem to be something of a misstep: the standard has barely lifted off the ground in the Cupertino-based company’s home turf. Only a handful of US cities currently offer AT&T’s particular brand of 3G to subscribers.
The situation was discouraging enough that Apple reportedly left out the technology in its inaugural phone due to the limited amount of HSDPA coverage in the country.
Thankfully, HSDPA also happens to represent Apple’s best shot at selling the iPhone beyond American borders. In Europe, cheaper data rates and widespread 3G networks encourage Internet access from smartphones to the extent that many cellphone giants lavish more attention on their phone lineups for that continent than anywhere else. Nokia’s range toppers, for example, are often badged as “multimedia computers” rather than cellphones.
It remains to be seen whether or not Apple will add any features to the Euro-friendly version. Most 3G cellphones outside of North America ship with front-facing cameras for video calls, but those phones released in the US (such as AT&T’s BlackJack) have typically gone without added features beyond the extra speed.
Highly anticipated channel will feature original radio shows hosted by members of the band, rare concert performances and insider interviews.
NEW YORK, Aug. 29 /PRNewswire-FirstCall/ — SIRIUS Satellite Radio today announced the launch of the highly anticipated Grateful Dead Channel. Heard exclusively on SIRIUS, the channel will feature music spanning the Grateful Dead’s long and celebrated history. The channel will include rare and unreleased performances, original shows hosted by Grateful Dead founders Bob Weir, Phil Lesh, Mickey Hart and Bill Kreutzmann, as well as rare archival interviews with Jerry Garcia.
The Grateful Dead Channel will make its debut on September 7 at 12 pm ET on SIRIUS channel 32 with an extremely rare concert broadcast of the band’s 1974 performance at the Hollywood Bowl in Los Angeles, California. This performance will be followed by a special show hosted by Bob Weir, the first by a member of the Grateful Dead on the new channel. The channel will also feature contributions from Grateful Dead expert David Gans, as well as Dead archivist David Lemieux, who will provide a unique look into the Dead’s lush past with daily insights.
“Since we announced the launch of the Grateful Dead Channel, it has become one of the most anticipated music channel launches in our history.” said Scott Greenstein, President, Entertainment and Sports, SIRIUS. “The loyalty and passion of Grateful Dead fans are the truest testament to the band’s legacy. Sirius is thrilled to bring exclusive content to this community and welcomes their continued participation as Sirius becomes part of the Grateful Dead family.”

“This is gonna be one fun channel,” said the Dead’s Bob Weir. “We, the guys in the band, get to be involved as much as we can and we’ll make sure it’s fun. We want the fans to be involved as well.”
The Grateful Dead formed in mid 1960’s San Francisco’s psychedelia and quickly became a staple in the local music scene. The historic summer of 1967, known as ‘The Summer of Love,’ is when the band first found world wide recognition as thousands of young people from around-the-world made their way to San Francisco’s Haight and Ashbury district to find a new social experience. The Dead, well-known for constantly touring, kept the experience alive for another three decades with a devoted community of fans, many of whom traveled the country with them.
The Grateful Dead Channel joins an exclusive line up of 24-hour, commercial-free music channels dedicated entirely to some of the world’s greatest recording artists including Elvis Radio, the world’s only official, all-Elvis Presley radio channel broadcasting live from Graceland; and Siriusly Sinatra, devoted to the music and legacy of Frank Sinatra. SIRIUS has previously dedicated channels exclusively to the music of Bruce Springsteen and the E Street Band, The Rolling Stones, David Gilmour and Pink Floyd, George Strait, and most recently, The Who. SIRIUS is also the exclusive radio home of Shade 45, the uncut hip-hop channel co-created with Eminem, “Little Steven” Van Zandt’s Underground Garage, channel 25, and Jimmy Buffett’s Radio Margaritaville, channel 31.
About SIRIUS
SIRIUS, “The Best Radio on Radio,” delivers more than 130 channels of the best programming in all of radio. SIRIUS is the original and only home of 100% commercial free music channels in satellite radio, offering 69 music channels. SIRIUS also delivers 65 channels of sports, news, talk, entertainment, traffic, weather and data. SIRIUS is the Official Satellite Radio Partner of the NFL, NASCAR and NBA, and broadcasts live play-by-play games of the NFL and NBA, as well as live NASCAR races. All SIRIUS programming is available for a monthly subscription fee of only $12.95.
SIRIUS Internet Radio (SIR) is a CD-quality, Internet-only version of the SIRIUS radio service, without the use of a radio, for the monthly subscription fee of $12.95. SIR delivers more than 80 channels of talk, entertainment, sports, and 100% commercial free music.
SIRIUS Backseat TV(TM) is the first ever live in-vehicle rear seat entertainment featuring three channels of children’s TV programming, including Nickelodeon, Disney Channel and Cartoon Network, for the subscription fee of $6.99 plus applicable audio subscription fee.
SIRIUS products for the car, truck, home, RV and boat are available in more than 20,000 retail locations, including Best Buy, Circuit City, Crutchfield, Costco, Target, Wal-Mart, Sam’s Club, RadioShack and at shop.sirius.com.
SIRIUS radios are offered in vehicles from Audi, Bentley, BMW, Chrysler, Dodge, Ford, Infiniti, Jaguar, Jeep(R), Land Rover, Lexus, Lincoln, Mercury, Maybach, Mazda, Mercedes-Benz, MINI, Mitsubishi, Nissan, Rolls Royce, Scion, Toyota, Volkswagen, and Volvo. Hertz also offers SIRIUS in its rental cars at major locations around the country.
Any statements that express, or involve discussions as to, expectations, beliefs, plans, objectives, assumptions, future events or performance with respect to SIRIUS Satellite Radio Inc. are not historical facts and may be forward-looking and, accordingly, such statements involve estimates, assumptions and uncertainties which could cause actual results to differ materially from those expressed in any forward-looking statements. Accordingly, any such statements are qualified in their entirety by reference to the factors discussed in our Annual Report on Form 10-K for the year ended December 31, 2006 filed with the Securities and Exchange Commission. Among the significant factors that could cause our actual results to differ materially from those expressed are: our pending merger with XM Satellite Radio Holdings, Inc. (”XM”), including related uncertainties and risks and the impact on our business if the merger is not completed; any events which affect the useful life of our satellites; our dependence upon third parties, including manufacturers of SIRIUS radios, retailers, automakers and programming providers; and our competitive position versus other audio entertainment providers.
Satellite radio
A satellite radio or subscription radio (SR) is a digital radio signal that is broadcast by a communications satellite, which covers a much wider geographical range than terrestrial radio signals.
Satellite radio is currently at the forefront of the evolution of radio services in some countries, notably the United States. Mobile services, such as Sirius, XM, and Worldspace allow a listener to roam across an entire continent, listening to the same audio programming anywhere he goes. Other services, such as Music Choice or Muzak’s satellite-delivered content require a fixed-location receiver and a dish antenna. In all cases, the antenna must have a clear view to the satellites. In areas where tall buildings, bridges, or even parking garages obscure the signal, repeaters can be placed to make the signal available to listeners.
Radio services are usually provided by commercial ventures, and are subscription-based. The various services are proprietary signals, requiring specialized hardware for decoding and playback. Providers usually carry a variety of news, weather, sports, and music channels, with the music channels generally being commercial-free.
In areas with a relatively high population density, it is easier and less expensive to reach the bulk of the population with terrestrial broadcasts. Thus in the UK and some other countries, the contemporary evolution of radio services is focused on Digital Audio Broadcasting (DAB) services, such as HD Radio rather than satellite radio.
Satellite radio providers
United States
In North America, there are two satellite radio companies, XM Satellite Radio and Sirius Satellite Radio. These two former rivals have announced their intention to merge, which would create a single satellite radio entity in the United States with nearly 14 million subscribers.
Canada
XM Canada and Sirius Canada, operated as separate entities from their American counterparts with 51% ownership by different Canadian companies, may eventually merge as well. Sirius Canada’s market share is slightly more than that of XM with 300,000 and 270,000 paid subscribers respectively. XM Canada owns a lucrative contract with the NHL, which it feels would bring a great deal to the merged company in hockey-crazed Canada.
Europe, Asia, and Africa
WorldSpace is the sole mobile satellite radio provider in Asia and Africa, and seeks to expand into Europe. ONDAS Media S.A., based in Madrid, plans to be Europe’s first and premier digital satellite-based provider of multilingual radio, video, and other data and telematics services primarily to vehicles and hand-held mobile devices.
The European Space Agency, however, has unveiled a plan and a prototype to use pre-existing satellites to construct a satellite radio service. The satellites were part of Europe’s original satellite TV system, and are nearing the end of their operational lives. As satellite radio doesn’t require the exact satellite positioning that a dish-based TV system does, their lives can be extended even though the satellites are drifting out of their original orbits.
Other areas
Areas outside of the Worldspace, XM, or Sirius footprint, including Australia, New Zealand, and the Hawaiian Islands, do not yet have access to mobile satellite radio services. There are several satellite TV services which operate in these areas and can provide audio programming via dish antennas.
Business applications
Satellite radio, particularly in the United States, has become a major provider of background music to businesses such as hotels, retail chains, and restaurants . Compared to old-line competitors such as Muzak, satellite radio’s significantly lower price, commercial-free channel variety, and more reliable technology make it a very attractive option. Both North American satellite radio providers offer business subscriptions, though given the merger of XM Satellite Radio with Sirius, the future of XM for Business is uncertain. Sirius’ commercial services are provided nationally by third-party partner Applied Media Technologies Corporation .
System design
Satellite radio uses the 2.3 GHz S band in North America, and generally shares the 1.4 GHz L band with local Digital Audio Broadcasting (DAB) stations elsewhere. It is a type of direct broadcast satellite, and is strong enough that it requires no satellite dish to receive. Curvature of the Earth limits the reach of the signal, but due to the high orbit of the satellites, two or three are usually sufficient to provide coverage for an entire continent.
Local repeaters similar to broadcast translator boosters enable signals to be available even if the view of the satellite is blocked, for example, by skyscrapers in a large town. Major tunnels can also have repeaters. This method also allows local programming to be transmitted such as traffic and weather in most major metropolitan areas, as of March 2004.
Each receiver has an Electronic Serial Number (ESN)-Radio ID to identify it. When a unit is activated with a subscription, an authorization code is sent in the digital stream telling the receiver to allow access to the blocked channels. Most services have at least one “free to air” or “in the clear” (ITC) channel as a test. For example, Sirius uses channel 184 “Sirius Weather & Emergency”.
Most (if not all) of the systems in use now are proprietary, using different codecs for audio data compression, different modulation techniques, and/or different methods for encryption and conditional access.
Like other radio services, satellite radio also transmits program-associated data (PAD or metadata), with the artist and title of each song or program, and possibly the name.

The $300 Linux-Powered iPhone Killer Arrives
After seemingly endless delays, the OpenMoko phone is here. The first version of the NEO 1973 mobile phone, which carries the Linux kernel inside and is not locked to a specific network, is available for purchase from OpenMoko.com. It’s not as jaw-droppingly pretty as the iPhone, but it shares a design philosophy — no buttons, just a screen — and it’s ready to be loaded with any number of open-source software applications. (Though, according to Gadget Lab, so is the iPhone).
The base version of the NEO sells for $300. It has a 2.8″ VGA touch screen, a micro SD card slot, a USB port and 2.5G GSM quad band capability.
Keep in mind that this unit (the GTA01) was pushed out early so developers could begin writing device drivers, custom GUIs and some cool apps for the phone. The next revision (GTA02), which will be available starting at $450 in October, will be ready for the mass market. It will have wi-fi, 3-D motion sensors and added graphics accelerators. So this phone isn’t exactly an iPhone killer — the next one will be a contender. AptUsTech has a nice comparison of the NEO 1973 and the iPhone.
When it comes to devices, more choice is almost always “a good thing.” But will consumers respond to the NEO? We all know developers are going to dig this phone. But what’s more important to consumers — a super-sexy status item that’s locked to one carrier and one set of functions, or a less sexy look-alike with a fully free and open software system?


At the same time a very interresting phone has been launched on the market : the Neo 1973
From an user point of view, the two phones share the same design — no more buttons only a tactile screen. While the iPhone has a wonderful user interface that is very polished (as usual from Apple), the Neo 1973 is more conservative with a more traditional interface comparable with an existing PDA.
The main feature of the Neo 1973 is openness. All the hardware is documented, and the software is open source. This contrasts greatly with the iPhone which is as closed as a bank vault. The only way to develop software on iPhone is to build web services designed to fit well on the screen or to use javascript with limited access to the iPhone resources. Trillian just did this and developed a chat application for the iPhone.
But without access to the bare metal, the applications will be limited, and the control remains in the hands of Apple. Of course there is attempt to reverse engineer the iPhone software so a preliminary shell can be run.
On the other hand, the Neo 1973 gives you a total control of the software, a SDK is provided at www.openmoko.org you can also download an emulator and try your software without the real hardware.
Hardware Comparaison
The hardware of the iPhone is not known for sure but several reports give a close idea of what it is.
| Functions |
iPhone |
Neo 1973 |
| CPU |
ARM11 620MHz |
ARM9 266MHz |
| RAM |
128MB |
128MB |
| FLASH |
4 or 8 GB |
64MB |
| Storage extension |
No |
microSD |
| Resolution |
320×480 |
640×480 |
| Bluetooth |
Yes |
Yes |
| WiFi |
Yes |
No (Yes in next revision) |
| USB |
No |
OTG (non powered host) |
| Camera |
2MP |
No |
| GPS |
No |
Yes |
| Bluetooth |
Yes |
Yes |
| Geekport |
Ipod Like (audio+RS232) |
I2C, SPI, RS232, JTAG |
| Accelerometer |
Yes |
No (Yes in next revision) |
No doubt the hardware of the iPhone is more advanced, but the next revision of the Neo 1973 should bring improvements:
- 802.11 b/g WiFi
- Samsung 2442 SoC (400MHz and Camera interface)
- SMedia 3362 Graphics Accelerator
- 2 3D Accelerometers
- 256MB Flash
The main missing function of the Neo 1973 is the camera, but the hopefully the next version will provide it. As an interim, an external USB webcam could be used.
The GPS opens a lot of possibilities, I bet SMS bloging with ubiquitous geographicall positioning will be one of the first mainstream application.
What to do with a Neo 1973
I spoke about shared phone and product adaptation in a precedent article with this phone you can adapt the software to your exact requirements. You can have a phone booth application complete with accounting. Or you can monitor easily a truck or a boat and optimize delivery and pickup.
With the good screen resolution it’s also possible to use it as an e-book reader, or as a web browser with better readability than the iPhone.
Please post your ideas in the comments below and have a look on the existing projects.
How much and when
The Neo 1973 is available now, for a price of $300 you can order it on the web.
The price is high for personal use in developping countries but it’s a great tool for community based phone and we can hope it will lead a open movement in the closed world of GSM phone.
The Neo1973 is the first phone designed to run OpenMoko. It is a phone that can be used with any GSM operator, and it is manufactured by FIC who instigated the OpenMoko project.
If you just received a Neo1973 here are some suggestions for getting started.
Neo1973 Hardware and Disassembling Neo1973 have more information on the hardware.
See OpenMoko, OpenMokoFramework, MokoMakefile and Development resources for more information about source code.
The Neo Base costs $300, the Neo Advanced costs $450.
Neo Base — everything the mobile application developer needs to enjoy the benefits of the first freed phone, the Neo1973:
* Neo 1973 (GTA01B_v4)
* Battery
* Stylus
* Headset
* AC Charger
* Phone Pouch
* Lanyard
* SanDisk 512MB MicroSD Card
* Mini USB Connectivity Cable
Neo Advanced — everything the mobile device hacker wants to get down and dirty with the first freed phone, the Neo1973:
* Neo1973 (GTA01B_v4)
* Battery (2x)
* Stylus
* Headset
* AC Charger
* Phone Pouch
* Lanyard
* SanDisk 512MB MicroSD Card (2x)
* Mini USB Connectivity Cable (2x)
* USB Host Mode Cable
* Debug Flex Cable
* Debug Board v2 (JTAG and serial console)
* Ruggedized Toolbox with shoulder strap
* Guitar Pick (for opening case)
* Torx T6 screwdriver
“Phase 2″ (GTA02, “Mass Market”)
GTA02 (AKA: The Mass Market Neo 1973) is on schedule to go on sale in October. It will have the following new hardware components:
* 802.11 b/g WiFi
* Samsung 2442 SoC
* SMedia 3362 Graphics Accelerator
* 2 3D Accelerometers
* 256MB Flash
* 1700mAh Battery
* Faster CPU - S3C2442/400
We will sell this device through multiple channels. Direct from openmoko.com, the price will be $450 for the Neo Base and $600 for Neo Advanced.
Adds to the Phase 1 phone:
2D/3D-Graphics-Accelerator
2 Accelerometers (model and number is uncertain)
Faster CPU - S3C2442/400
WiFi: Atheros AR6K (see also [2])
Above from [3] and other sources
There will be no changes in the housing. [4]

AMD quad-core Barcelona coming in August
Advanced Micro Devices in August will begin selling its quad-core “Barcelona” Opteron processors, models that answer Intel’s current products but soon will face stiffer competition.
The first Barcelona models, formally called Quad-Core Opteron, will run at clock frequencies up to 2GHz and will be available in standard and low-power versions. Faster models, both of the standard and more power-hungry special-edition ilk, will arrive in the fourth quarter, the company said. The first servers using the chips will come in September.
“AMD has prioritized production of our low-power and standard-power products because our customers and ecosystem demand it, and we firmly believe that the introduction of our native Quad-Core AMD Opteron processor will deliver on the promise of the highest levels of performance-per-watt the industry has ever seen,” Randy Allen, corporate vice president of AMD’s server and workstation division, said in a statement.
AMD successfully carved a significant niche for itself in the server market with the release of the 64-bit Opteron processor family, gaining share against Intel’s Xeon with better performance, lower power consumption and a faster transition to a dual-core design.
But Intel fought back in 2006. Its dual-core Xeon 5100 “Woodcrest” model fixed the performance problems midway through the year. Then, squeezing two of those silicon chips into a single electronics package gave Intel its Xeon 5300 “Clovertown” quad-core model toward the end of 2006.
AMD’s Barcelona puts four cores on a single slice of silicon, an approach AMD calls “native quad-core,” and the company has argued that Barcelona will outperform the Xeon 5300. The only problem: that comparison soon will become obsolete.
Intel’s second-generation quad-core server processors, “Harpertown” a server member of Intel’s “Penryn” family, will arrive this year, too, with the promise of better performance, lower power consumption and lower manufacturing costs by virtue of a manufacturing process with 45-nanometer features. AMD is only just now moving to a 65-nanometer process.
For decades, typical computer processors had a single processing engine, but dual-core models with two engines began arriving this decade as a way to try to improve performance without consuming inordinate amounts of power and producing corresponding amounts of waste heat. Now chipmakers have moved to quad-core and octo-core models; Sun Microsystems plans to debut its 16-core “Rock” chip in 2008.
Putting multiple cores on a chip isn’t a miracle cure, though. For one thing, it’s hard to adapt software for the chips–especially software for PCs.
For another, a chip with four cores consumes more power than an otherwise comparable model with two, so multicore chips typically run at lower clock frequencies to keep power consumption down. Current dual-core Opteron chips run as fast as 2.8GHz.
A faster clock frequency will let a processor execute a given task more quickly, but multiple cores will let it do more jobs at once.
Also this year, AMD plans to release a quad-core chip for PCs. It and high-end dual-core models will sport a new “Phenom” brand.

If you’re not super excited by technical chip jargon like “advanced branch prediction” and “sideband stack optimizer,” you might want to skip this one over, but for you chipheads out there, AMD has just unveiled the nitty gritty specs behind their forthcoming Barcelona quad-core processors. Built on a 65nm SOI process, the new chips will take the place of AMD’s Opteron line, and will power workstations and servers sometime mid-2007 before the technology trickles down to consumer versions of the chips. AMD couldn’t help but take a little pot-shot at Intel for their quad-core systems, which they claim are just two dual-core CPUs packed together, but we’re pretty sure most consumers are going to be more concerned with performance, price and performance per watt than semantics. AMD hasn’t provided any benchmarks yet, but we’ll all be watching closely, since they’re currently playing catchup to Intel on most of those fronts.
Advanced Micro Devices, Inc. (abbreviated AMD; NYSE: AMD) is an American manufacturer of semiconductors based in Sunnyvale, California. The company was founded in 1969 by a group of former executives from Fairchild Semiconductor, including Jerry Sanders, III, Ed Turney, John Carey, Sven Simonsen, Jack Gifford and three members from Gifford’s team, Frank Botte, Jim Giles and Larry Stenger. The current chairman and CEO is Dr. Hector Ruiz and the current president and chief operating officer is Dirk Meyer.
AMD is the world’s second-largest supplier of x86 based processors and the world’s second largest supplier of graphics cards and GPUs, after taking control over ATI in 2006. AMD also owns a 37% share of Spansion, a supplier of non-volatile flash memory.
AMD started as a producer of logic chips in 1969, then entered the RAM chip business in 1975. That same year, it introduced a reverse-engineered clone of the Intel 8080 microprocessor. During this period, AMD also designed and produced a series of bit-slice processor elements (Am2900, Am29116, Am293xx) which were used in various minicomputer designs.
During this time, AMD attempted to embrace the perceived shift towards RISC with their own AMD 29K processor, and they attempted to diversify into graphics and audio devices as well as EPROM memory. It had some success in the mid-80s with the AMD7910 and AMD7911 “World Chip” FSK modem, one of the first multistandard devices that covered both Bell and CCITT tones at up to 1200 baud half duplex or 300/300 full duplex. While the AMD 29K survived as an embedded processor and AMD spinoff Spansion continues to make industry leading flash memory, AMD was not as successful with its other endeavors. AMD decided to switch gears and concentrate solely on Intel-compatible microprocessors and flash memory. This put them in direct competition with Intel for x86 compatible processors and their flash memory secondary markets.
AMD has a long history of litigation with former partner and x86 creator Intel.[1]
In 1986 Intel broke an agreement it had with AMD to allow them to produce Intel’s micro-chips for IBM; AMD filed for arbitration in 1987 and the arbitrator decided in AMD’s favor in 1992. Intel disputed this, and the case ended up in the Supreme Court of California. In 1994, that court upheld the arbitrator’s decision and awarded damages for breach of contract.
In 1990, Intel brought a copyright infringement action alleging illegal use of its 287 microcode. The case ended in 1994 with a jury finding for AMD and its right to use Intel’s microcode in its microprocessors through the 486 generation.
In 1997, Intel filed suit against AMD and Cyrix Corp. for misuse of the term MMX. AMD and Intel settled, with AMD acknowledging MMX as a trademark owned by Intel, and with Intel granting AMD rights to market the AMD K6 MMX processor.
In 2005, following an investigation, the Japan Federal Trade Commission found Intel guilty on a number of violations. On June 27, 2005, AMD won an antitrust suit against Intel in Japan, and on the same day, AMD filed a broad antitrust complaint against Intel in the U.S. Federal District Court in Delaware. The complaint alleges systematic use of secret rebates, special discounts, threats, and other means used by Intel to lock AMD processors out of the global market. Since the start of this action, AMD has issued subpoenas to major computer manufacturers including Dell, Microsoft, IBM, HP, Sony, and Toshiba.
AMD Quad-Core Processor Barcelona