Monica Seles Writing Memoirs

Thursday March 20th 2008, 12:19
Filed under: Celebrities, Entertainment, Lifestyle, Media, People

monica-seles

Monica Seles Is Working on Memoir

Former tennis great Monica Seles is working on a memoir.
She said in a statement Wednesday that she hopes “to share how I found balance, strength and happiness in my life after a rollercoaster ride of exhilarating accomplishment and sometimes overwhelming tragedy”
The book, currently untitled, will be published in 2009 by Avery, an imprint of Penguin Group (USA).
Seles, 34, won nine Grand Slam tournaments and as a teenager was the top-ranked women’s player for three years, in the early 1990s. But she is also known for one of the sport’s most bizarre and terrifying incidents: In April 1993, at a tournament in Hamburg, Germany, she was stabbed in the back by a man who climbed out of the stands.
Seles returned to the game 27 months later and immediately reached the 1995 U.S. Open final. Her final Grand Slam title then came at the 1996 Australian Open. She did reach two more major finals but was hampered by a left foot injury. Her last match was a first-round loss at the 2003 French Open. She officially retired last month.
Seles, who has struggled with weight problems, is currently a contestant on the hit ABC series “Dancing With the Stars.”
“After years of having every aspect of her training, diet and life dictated and scrutinized by others, Monica took control, deciding what she wanted from life and set out to obtain it,” her publisher, Avery, said in a statement.
“Cutting through the fog of sadness, fear and frustration that made Seles overweight and unhappy, today she looks and feels better than ever and has created a life in balance.”

via AOL

Tennis icon Monica Seles has sold her memoir to Avery, an imprint of Penguin Group (USA). The untitled project is scheduled for publication in March 2009. The auction for world rights was conducted by Dana Beck at Bill Adler Books.

In this inspiring and revealing memoir, Seles will explore her remarkable journey of brilliant tennis, fame, tragedy, loss and self-discovery. After years of having every aspect of her training, diet and life dictated and scrutinized by others, Monica took control, deciding what she wanted from life and set out to obtain it. Cutting through the fog of sadness, fear and frustration that made Seles overweight and unhappy, today she looks and feels better than ever and has created a life in balance.

Seles said, “On February 14th, I officially retired from professional tennis, closing one chapter of my life. I’m now opening a new chapter where I hope to share how I found balance, strength and happiness in my life after a rollercoaster ride of exhilarating accomplishment and sometimes overwhelming tragedy. Avery is giving me the opportunity to put this journey in words, and I’m thrilled to be working with them.”

Megan Newman, Publisher at Avery, said, “Avery is delighted to be publishing Monica Seles’ book. Her remarkable, uplifting story is one that will resonate with readers — those who were fans during her illustrious tennis career and those who will meet her for the first time. It is an honor to be working with such a talented athlete and promising author.”

John Steele, Senior Vice President at IMG, who represents Seles in her non-tennis activities, added, “Since Monica won the French Open at age 16, she has been living in the public spotlight but she has never really discussed the struggles that went along with all the victories. It will be both a remarkable read and a motivating story of finding health and happiness.”

About the Author

Earlier this year, Seles, 34, announced her retirement from professional tennis. Over her extraordinary career, she earned nine Grand Slam titles and won 53 singles and six doubles tournaments. She first became No. 1 in the world in March 1991. Seles was No. 1 for 178 weeks during the next two years — the youngest No. 1 ever at the time — until tragedy struck in April 1993, when she was stabbed in the back by a deranged fan during a match in Hamburg, Germany. She was not able to play again for more than two years. When she did return, she won even more hearts with her comeback win at the Canadian Open, and then reached the U.S. Open final the following month. Remarkably, she then won her ninth Grand Slam title at the Australian Open in January 1996. Seles joined the cast of the sixth season of ABC’s hit “Dancing with the Stars” in 2008.

About Penguin Group (USA)

Penguin Group (USA) Inc. is the U.S. member of the internationally renowned Penguin Group. Penguin Group (USA) is one of the leading U.S. adult and children’s trade book publishers, owning a wide range of imprints and trademarks, including Viking, G. P. Putnam’s Sons, The Penguin Press, Riverhead Books, Dutton, Penguin Books, Berkley Books, Gotham Books, Portfolio, New American Library, Plume, Tarcher, Avery, Philomel, Grosset & Dunlap, Puffin, and Frederick Warne, among others. The Penguin Group is part of Pearson plc, the international media company.

About IMG

Operating in 30 countries, IMG’s diverse businesses include: consulting services; event ownership and management; fashion events and models representation; licensing; golf course design; and client representation in golf, tennis, broadcasting, speakers, European football, rugby, cricket, motor sports, coaching, Olympic sports and action sports. IMG Academies are the world’s largest and most advanced multi-sport training and educational facilities, delivering world-class sports training experiences to more than 12,000 junior, collegiate, adult, and professional athletes each year.

IMG’s media and entertainment operations include content production subsidiaries Darlow Smithson Productions and Tiger Aspect Productions. Globally, IMG produces and distributes more than 11,000 hours of sports, documentary, drama, comedy, entertainment, popular factual and children’s content annually. IMG also represents the broadcast rights to many of the world’s premier sporting events and has the world’s largest sports archive with more than 250,000 hours of footage.

Forstmann Little & Co. purchased IMG in 2004.

via MSN





Terminator Salvation: ‘The Future Begins’ Anticipated In May 2009

Monday March 03rd 2008, 12:50
Filed under: Entertainment, Lifestyle, Movies, News

terminator

Terminator 4 to open May 2009

The fourth TERMINATOR movie, entitled TERMINATOR SALVATION: THE FUTURE BEGINS will open in May 2009, according to Variety.

Warner Brothers announced the news to the trade. The actual date penciled in for the McG starrer is May 22, 2009, the start of Memorial Day weekend. Christian Bale will star in the new movie as hero John Connor.

The trade says that he plot of the latest movie is being kept under tight wraps, but the film is the first part of a planned three-picture arc that begins after Skynet has destroyed much of humanity in a nuclear holocaust.

Shooting kicks off in New Mexico on May 5th of this year. Bale will next be seen in another Warner Brothers franchise, the highly anticipated BATMAN BEGINS sequel THE DARK KNIGHT.

via thehollywoodnews

T4 Gets Release Date

So much for Judgment Day. The Terminator has been assigned a new target: May 22, 2009.

That’s the date Warner Bros. has scheduled to unspool its heavily anticipated Terminator Salvation: The Future Begins, per the trades.

The sequel, which will also serve as the first installment of another planned trilogy in the fabled man vs. machine sci-fi tale, picks up shortly after the first Terminator trilogy left off. Christian Bale plays the adult John Connor, leading a rebellion against the sentient computer network known as Skynet that seeks to wipe out all of humanity.

The studio will distribute Terminator Salvation in North America after securing a pact with Halcyon Co., which owns the franchise rights. Sony Pictures Worldwide Acquisitions Group will control international distribution.

Warner Bros.’ summer tent pole will bow the same day Twentieth Century Fox plans to roll out Night at the Museum II: Escape from the Smithsonian, the follow-up to its 2006 comedy hit Night at the Museum, in which Ben Stiller will reprise his part as the hapless security guard of a museum whose exhibits come to life after dark.

The original fantasy grossed $250 million in domestic ticket sales and the second Night is sure to give Bale and company a run for their money at the box office.

Despite its overwhelming popularity with the ComiCon crowd, the billion-dollar Terminator series has seen its blockbuster status slip in recent years. Terminator 3: Rise of the Machines, featuring Arnold Schwarzenegger back in the indestructible robot role that made him famous, grossed $150 million domestically when it opened in 2003, but cost an estimated $200 million to make. However, the film more than made up for it internationally, raking in $283 million in foreign ticket sales to bring its global haul to $433 million.

By contrast, 1984’s The Terminator cost $6 million and tallied $38 million in the U.S., and eventually finished with $78 million worldwide. The biggest of them all was 1991’s Terminator 2: Judgment Day, which generated a whopping $204 million in U.S. ticket sales before going on to earn $516 million internationally.

The first two films were written and directed by James Cameron and the third by Jonathan Mostow.

Taking the reigns on the fourth chapter will be McG, a Hollywood director who started out in music videos but found big-screen success helming the feature film version of Charlie’s Angels and its subsequent sequel.

But whether or not the director, whose real name is Joseph McGinty Nichol, has the chops to deliver the high-octane action goods of his predecessors remains to be seen.

The filmmakers have been tight-lipped about T4’s plot, but one thing’s for sure: it will not feature Schwarzenegger, who’s busy finishing out his term as California’s governor.

The story, penned by T3 writers John Brancato and Michael Ferris, is said to be set in the postapocalyptic nightmare briefly alluded to in the first three movies after Skynet fomented a nuclear holocaust hoping to destroy its human makers.

Aside from Bale—who’s pulling double hero duty as the Caped Crusader in this summer’s Batman sequel, Dark Knight—actor Sam Worthington is also in talks to come aboard. As it happens, Worthington is in the midst of wrapping a key role in Cameron’s sci-fi action-adventure epic Avatar, the self-anointed king of the world’s first Hollywood film since 1997’s Oscar-winning Titanic.

Shooting on Terminator Salvation is scheduled to kick off in New Mexico on May 5 and continue there for two months before moving on to other locales.

via eonline

Reference: The Terminator is a 1984 science fiction/action film directed and co-written by James Cameron. It features Arnold Schwarzenegger, Linda Hamilton and Michael Biehn.

The film takes place in 1984, introducing the concept of a “terminator”, specifically the titular character (Arnold Schwarzenegger), a seemingly unstoppable cyborg assassin who has been sent back from the year 2029 by a race of artificially intelligent computer-controlled machines bent on the extermination of mankind. The Terminator’s mission is to kill Sarah Connor (Linda Hamilton) whose future son founds a resistance against the machines. A human, Kyle Reese, is also sent back from the future to protect her.





Scientists + Video Game Consoles = LOVE

Sunday February 17th 2008, 14:16
Filed under: Entertainment, Gaming Consoles, Lifestyle, People, Video Games

vintageconsoles

Why scientists love games consoles

Leading scientists are turning to the extraordinary power of games consoles to do their sums and simulate everything from colliding black holes to the effects of drugs.

Reprogram a PlayStation and it will perform feats that would be unthinkable on an ordinary PC because the kinds of calculations required to produce the realistic graphics now seen in sophisticated video games are similar to those used by chemists and physicists as they simulate the interactions between particles ranging from the molecular to the astronomical.

Such simulations are usually carried out on a supercomputer, but time on these machines is expensive and in short supply. By comparison, games consoles are cheap and easily available, says New Scientist.

“There is no doubt that the entertainment industry is helping to drive the direction of high performance computational science - exploiting the power available to the masses will lead to many research breakthroughs in the future,” comments Prof Peter Coveney of University College London, who uses supercomputing in chemistry.

Prof Gaurav Khanna at the University of Massachusetts has used an array of 16 PS3s to calculate what will happen when two black holes merge.

According to Prof Khanna, the PS3 has unique features that make it suitable for scientific computations, namely, the Cell processor dubbed a “supercomputer-on-a-chip.” And it runs on Linux, “so it does not limit what you can do.”

“A single high-precision simulation can sometimes cost more than 5,000 hours on the TeraGrid supercomputers. For the same cost, you can build your own supercomputer using PS3s. It works just as well, has no long wait times and can be used over and over again, indefinitely,” Prof Khanna says.

And Todd Martinez has persuaded the supercomputing centre at the University of Illinois, Urbana-Champaign, to buy eight computers each driven by two of the specialised chips that are at the heart of Sony’s PlayStation 3 console.

Together with his student Benjamin Levine he is using them to simulate the interactions between the electrons in atoms, as part of work to see how proteins in the body dovetail with drug molecules.

He was inspired while browsing through his son’s games console’s technical specification “I noticed that the architecture looked a lot like high performance supercomputers I had seen before,” he says. “That’s when I thought about getting one for myself.”

The Wii, made by Nintendo, has a motion tracking remote control unit that is cheaper than a comparable device built from scratch. The device recently emerged as a tool to help surgeons to improve their technique.

Meanwhile, neurologist Thomas Davis at the Vanderbilt Medical Centre in Nashville, Tennessee, is using it to measure movement deficiencies in Parkinson’s patients to assess how well a patient can move when they take part in drug trials.

via telegraph

Reference: A video game console is an interactive entertainment computer or electronic device that manipulates the video display signal of a display device (a television, monitor, etc.) to display a game. The term “video game console” is used to distinguish a machine designed for consumers to buy and use solely for playing video games from a personal computer, which has many other functions, or arcade machines, which are designed for businesses that buy and then charge others to play.





M Rated Games Are Covered By Walmart

Tuesday February 12th 2008, 11:42
Filed under: Companies, Entertainment, Lifestyle, News, Video Games

walmart

WALMART TO COVER UP “M” RATED GAMES

Bentonville, AR – Censorship, of course, is nothing new. Every creative form of entertainment has endured attempts to restrict its content or who can access it at some point of its existence. Over the past few years video games have taken the brunt of those restrictions. The virulence of the attacks against the industry has only grown along with its rise in popularity.

Early on the industry seemed to learn from its predecessors. With the voluntary introduction of a rating system in the 90’s, the video game industry took a proactive approach to self regulation. The hope was that this show of responsibility would help stave of the more radical proselytizers and give the industry room to breathe. Throughout the Nineties, that approach seemed to be working.

Gaming had its controversies early in its life. Titles such as “Custer’s Revenge” and “Beat ‘em and Eat ‘em” broke boundaries and outraged parents in the nascent days of the industry when they were released for the Atari 2600. Natural selection and technology changes from companies like Nintendo doomed titles of such a controversial nature to extinction. In the early part of the 1990’s though, saw a surge parental outrage, and even US Senate hearings, with the release of titles like “Night Trap” and “Mortal Kombat”.
The resulting controversies forced the industry to form the ESRB and begin to regulate their own product, hoping that they would avoid the censorship the plagued the Film and Music industry before them. For a while, that seemed to work.

The start of the new millennium saw the release of two products that would forever change that calm peace the industry had brokered.

The Sony Playstation 2 and “Grand Theft Auto III” broke new grounds for controversy and popularity. All of a sudden, the industry found itself on the defensive again, and as the decade has progressed, the vigour of the attacks seems to have only increased.

With recent controversies over titles like “Bully” and “Manhunt 2” video games have never been under such scrutiny. That focus has caused not only developers and publishers to become nervous about the content in their titles, but also retailers.

The largest retailer of all has taken new measures to try to protect its consumers from potentially controversial video games.

Much like adult magazines had in the past, Wal-Mart will soon be displaying M-rated titles with a black sleeve covering three quarters of the cover of each title. The hope is that this will prevent children from any kind of exposure to anything that might be offensive on the cover of a game.
“It is the responsibility of Wal-Mart to protect our children from potentially damaging content, such as the covers of some video games,” said a company spokesperson.

When asked why the sleeves would matter when the titles are stored behind glass, the company had no comment.

The new program is expected to be implemented later this year. There are also plans to cover T-rated titles with a more modest half sleeve.

via scrapetv

Reference: Wal-Mart Stores, Inc. (NYSE: WMT) is an American public corporation that runs a chain of large, discount department stores. It is the world’s largest public corporation by revenue, according to the 2007 Fortune Global 500.[3] Founded by Sam Walton in 1962, it was incorporated on October 31, 1969, and listed on the New York Stock Exchange in 1972. It is the largest private employer in the world and the fourth largest utility or commercial employer, trailing the Chinese army, the British National Health Service, and the Indian Railways. Wal-Mart is the largest grocery retailer in the United States, with an estimated 20% of the retail grocery and consumables business, as well as the largest toy seller in the U.S., with an estimated 22% share of the toy market.

Wal-Mart operates in Mexico as Walmex, in the UK as ASDA, and in Japan as Seiyu. It has wholly-owned operations in Argentina, Brazil, Canada, Puerto Rico, and the UK. Wal-Mart’s investments outside North America have had mixed results: its operations in South America and China are highly successful, but it sold its retail operations in South Korea and Germany in 2006 after sustained losses.

Wal-Mart has been criticized by some community groups, women’s rights groups, grassroots organizations, and labor unions, specifically for its extensive foreign product sourcing, low rates of employee health insurance enrollment, resistance to union representation, and alleged sexism.





Duke Nukem Forever Coming Soon

Thursday February 07th 2008, 09:41
Filed under: Entertainment, Gaming Consoles, News, Software, Video Games

duke nukem

‘Duke Nukem Forever’ release possible in 2008, coming to home consoles

Garland-based video games developer 3D Realms has said Duke Nukem Forever, the highly anticipated sequel to its revolutionary 1996 PC game Duke Nukem 3D, is projected to be completed in late 2008, with versions likely for Microsoft’s Xbox 360, Sony’s PlayStation 3 home video game consoles and personal computers.

“We haven’t formally announced any platforms for DNF,” wrote 3D Realms President Scott Miller in an e-mail exchange. “But, of course hitting the big three makes the most sense (PC, PS3, 360).”

Miller added a note of caution on the 12-years-coming sequel and its release window, claiming, “We can’t make an official announcement. Frankly, we may miss the mark by a month or two, but I feel very confident that we’re on target this time. Its definitely an internal push.”

Duke Nukem Forever is not the only 3D Realms title coming to home video game consoles in 2008. Miller also confirmed the existence of a downloadable Xbox Live Arcade version of Duke Nukem 3D, which will feature on-line multiplayer support, Xbox Live achievements, on-line score boards, and a co-op mode.

“We’re really excited about bringing classic Duke to the 360,” said Miller during an interview. “We’re talking to Microsoft about getting a release slot sometime this year.”

For more about Duke Nukem Forever, developer 3D Realms, and the North Texas video games industry at-large, pick up the Feb. 15, 2008 edition of the Dallas Business Journal for a special report.

An earlier version of this story said 3D Realms had “confirmed” the game’s release in late 2008. The current version also features an expanded quote from Miller regarding the possible release window.

by bizjournals

Duke Nukem Forever coming in 2008 alongside XBLA title

This just in: Duke Nukem Forever may see release in 2008. No, really. This unprecedented news comes by way of a recent email exchange between developer 3D Realms and the Dallas Business Journal.

While 3D Realms’ president Scott Miller notes that the company hasn’t “formally announced any platforms for DNF,” it does “make the most sense” that the title would be hitting “the big three,” referencing the Xbox 360, PlayStation 3, and PCs. Miller does concede that the company “can’t make an official announcement” because it “may miss the mark by a month or two,” but confidence is high in the project due to an “internal push.”

Aside from the long-awaited release of the title 11 years in the making, 3D Realms also confirmed plans to bring Duke Nukem 3D to the Xbox Live Arcade with on-line multiplayer and co-op to boot. No date or priced has been confirmed yet.

It has been a long time coming, but there could very well be a day when the game that has been in development longer than the time it took to completely conceive, design, develop, and produce the atomic bomb will hit the streets. What a glorious era for gaming.

Ben’s Update: Well, the information may not be wrong, but it certainly wasn’t meant for public consumption. 3DRealms has just posted about this story on its official website, and George Broussard sounds just a little angry about the story. “In what appears to be an unfortunate turn of events, there seems to have been some confusion between what was ‘off the record’ and what was not. I suppose we’re used to dealing with gaming press and not mainstream press. Lesson learned,” he wrote.
The release date is still ‘when it’s done’, and will be until the appropriate moment. Platforms have not been finalized or announced. You can rest assured that we are moving toward a goal and that the recently released teaser trailer is the start of that process and seeing more of the game, sooner than later.

“We apologize to gamers and websites everywhere for this series of events. Sometimes, you can be too trusting of people and assume things that come back to bite you,” he finishes.

by arstechnica





Grateful Dead Reuniting

Sunday February 03rd 2008, 11:29
Filed under: Celebrities, Entertainment, Lifestyle, Music, News

the-grateful-dead

Grateful Dead to reunite for Obama concert

The Grateful Dead, the San Francisco cult rock band that has played at political events since the 1960s, will reunite on Monday for the first time in four years to rally support for Democratic presidential candidate Barack Obama, a spokesman said on Friday.

Band leader Jerry Garcia died in 1995. Surviving members have played together occasionally since then, most recently in 2004. On Monday, original members Mickey Hart, Phil Lesh and Bob Weir will play at a San Francisco theater a day before California’s primary.

“They have agreed to reunite for this one-time-only event in order to lend support to Senator Obama leading into the crucial ‘Super-Tuesday’ series of primaries held on Tuesday, February 5th,” the band said in a statement.

The band gained fame with its free-form psychedelic music when the counterculture movement flourished in San Francisco in the 1960s, and they attracted many loyal fans who came to be known as “Deadheads.”

by Adam Tanner

Reference: Grateful Dead was an American rock band formed in 1965 in San Francisco, California. The band was known for its unique and eclectic style, which fused elements of rock, folk, bluegrass, blues, reggae, country, jazz, psychedelia, space music and gospel—and for live performances of long musical improvisation. “Their music,” Lenny Kaye wrote, “touches on ground that most other groups don’t even know exists.”

The Grateful Dead’s fans, some of whom followed the band from concert to concert for years, were known as Deadheads and were renowned for their dedication to the band’s music. Many fans referred to the band simply as “the Dead”. As of 2003, the remaining band members who had been touring under the name “The Other Ones” changed their official group name to “The Dead”. Deadheads continue to use the nickname to refer to both versions of the band.

Their musical influences varied widely, and in concert or on record album one can hear psychedelic rock (in the late sixties), the blues, rock nuggets, country-western, bluegrass, country-rock, and although they rarely played jazz music, the band certainly borrowed for their music the kind of long improvisatory sequences that jazz artists such as Charles Mingus and John Coltrane perfected in the 1950s. These various influences were distilled into a diverse and psychedelic whole that made the Grateful Dead “the pioneering Godfathers of the jam band world.”





Led Zeppelin Stopping Concerts

Wednesday January 30th 2008, 09:30
Filed under: Celebrities, Entertainment, Music, News, People

Led Zeppelin

Led Zeppelin concert off until at least September

British rock band Led Zeppelin enjoyed jamming together again last year in a charity concert but won’t have another session before September at the earliest, lead guitarist Jimmy Page said in Tokyo on Monday.

A successful reunion show in London in December rekindled hopes of a world tour, but Page said that singer Robert Plant’s tour with U.S. country singer Alison Krauss is keeping him busy for now.

“I can assure you the amount of work that we put into the O2 (concert), for ourselves rehearsing and the staging of it, was probably what you put into a world tour,” Page said.

But, “Robert Plant also had a parallel project running and he’s really busy with that project, certainly until September, so I can’t give you any news.”

Page, in Tokyo to promote a greatest hits release, painted a happy picture of the reunion.

“It was exhilarating, fantastic, every week was a week to look forward to,” he said. “We did the show and it was great.”

The band, formed in 1968 by Page, Plant, bass guitarist John Paul Jones and drummer John Bonham, became arguably the world’s biggest rock group by the early 1970s.

Their fourth album, released in 1971, included their most famous song, “Stairway to Heaven,” while the band has sold an estimated 300 million albums worldwide.

The group decided to break up shortly after Bonham died in September 1980, although Page and Plant collaborated at times over the years.

Plant, Page and Jones performed together in London before about 20,000 fans on December 10, with Bonham’s son Jason on the drums.

When the concert was announced, the Internet site selling tickets crashed with applications, while the possibility of a new world tour had fans around the globe excited.

Page said after many years the song indeed remained the same.

“That is what was so thrilling really — to come together after all this time and find that there was so much chemistry and so much electricity involved in these four characters.”

by Reuters

Reference: Led Zeppelin were an English rock band that formed in September 1968. Led Zeppelin consisted of Jimmy Page (guitar), Robert Plant (vocals), John Paul Jones (bass guitar / keyboards) and John Bonham (drums). With their heavy, guitar-driven sound, Led Zeppelin are regarded as one of the first heavy metal bands. Their rock-infused interpretation of the blues and folk genres also incorporated rockabilly, reggae, soul, funk, classical, Celtic, Indian, Arabic, pop, Latin, and country. The band did not release the popular songs from their albums as singles in the UK, as they preferred to develop the concept of album-oriented rock.

Over 25 years after disbanding following Bonham’s death in 1980, Led Zeppelin continue to be held in high regard for their artistic achievements, commercial success, and broad influence. The band have sold more than 300 million albums worldwide, including 109.5 million sales in the United States, and they are the only band to have had all their albums reach the U.S. Billboard Top 10.





The PlayStation 3 Coming In

Sunday January 27th 2008, 10:47
Filed under: Electronics, Entertainment, Lifestyle, Technology, Video Games

PlayStation 3

EDITOR’S VIEW: The PlayStation 3 Rebirth

It has endured a horrible introduction to the world, but PlayStation 3 has survived. Now it’s set to prosper. Next-Gen’s editor-in-chief Colin Campbell explains…

The thing about brands? They’re all about reputation. And PlayStation’s reputation has taken a beating.

We need not go into detail here, but it’s sufficient to make the point that Sony’s dominance is over forever and its survival in the game industry at all has seemed, at times, less than certain.

Many brands would not have lived through the ignominious introduction of PlayStation 3.

But the PlayStation brand and the Sony brand have survived. They have clung on. They are still here. And now they are going to come back into play. The battle against Xbox 360 (let’s leave Wii aside for now) is not over. In fact, it’s only just beginning. And PlayStation will be the ultimate winner, although what that actually means is something I reckon is worth analyzing in its own right.

Here’s why PlayStation 3’s fortunes are turning.

PlayStation has, rightly, been losing because its software line-up is not as compelling as Xbox 360.

If you look at the best games of the last year, Xbox 360 had a better year of it than PlayStation 3. Next-Gen placed four platform-exclusives from both consoles in our end-of-year top 30, but the Xbox 360 games’ average position was 10th while the PS3’s was 19th. The former had two games in the top ten; the latter had none.

However, a look at the big games for 2008 offers some promise for PS3. Apart from Metal Gear, Tekken 6, GT5 and the Final Fantasies we have two good FPS games in Killzone 2 and Resistance 2 and, perhaps most crucially, two delightful mainstream offerings in SingStar and Little Big Planet. Xbox 360 has a good line-up too, but it’s no better and, you could argue, a bit less thrilling, than its blue-chip 2007 offerings.

Microsoft has been fighting its console battle according to the tried and trusted rules of an age when consoles were largely sold based on their merits, chief among which was their games library. And it’s done very well. But PlayStation’s software offering is in the ascendancy and, anyway (here comes a heresy) sometimes it really isn’t about the software. “What?” – you splutter with incandescent bellicosity. “Not about the software? You sir, are a buffoon and a scoundrel.” Wait. Hear me out.

BLU-RAY

This is the real nub of the hardware war. It always was. For Sony, it has proven a dreadful disadvantage these past two years. It will prove the company’s most fearsome weapon in 2009 and onwards, and it will begin to make a difference in 2008.

The decision to go with Blu-ray as PS3’s drive was simultaneously a bad decision and a good one. It was bad because it hiked the price of the hardware. It was bad because it caused technology challenges and delays. It was bad because no consumers – none – were asking for it. It was bad because it looked like the company was trying to use its leverage in the game business to further its bigger picture ends.

It was good because Blu-ray is going to emerge as the winning platform in the war against HD-DVD. It was good because millions of people will be upgrading to hi-def over the next five years. It was good because a significant percentage of them will make PS3 a central part of that upgrade process.

For Jack Tretton and his pals at Sony, 2008 has begun with the sun shining and the birds singing – Las Vegas style. At CES Warner quit HD-DVD; the HD-DVD booth was way quieter than the neighboring Blu-ray booth. The consumer electronics zeitgeist declared the war over and Blu-ray the victor.

It’s not the end of the war, but it is the beginning of the end, and Blu-ray is the one going forwards. The end of this foolish war will usher in a period of growth triggered by consumers relieved that they can make a purchase and not get screwed by this dim-witted squabble.

Consumers are replacing their TV sets with high-def flat-screens. They will also replace their DVD players with Blu-ray players. They will seek the machine that is noted for its quality; the one that is future-proof; the one with the trust-worthy brand name; the one that, wow, also plays games. They will invest in PlayStation.

So is it all over for Xbox 360? No, the sales numbers are still in that platform’s favor. But sales numbers change quickly. I’m going to predict that, at some point in 2008, Xbox 360 will enjoy its last ever month outselling PlayStation 3. It will be Blu-ray, not Metal Gear Solid, that makes this happen.

PRICE

Up until this point, Xbox 360 has represented the best value. No longer. PS3 is $50 more expensive than Xbox 360 but you get a bigger hard drive, you get a Blu-ray drive and you get to play online for free. It is becoming extremely difficult to argue the case that Xbox 360 is better value than PS3.

In fact, Microsoft is the one most under pressure to cut price. Its paid-for system on Xbox Live looks wholly unsustainable and its lack of a Blu-ray drive is not compensated by that $50 differential (we don’t count the Arcade Pack – does anyone?).

It may be that Microsoft will cut its price to sustain its lead, but two can play at that game (PlayStation 3’s manufacturing costs are dropping substantially) and, anyway, market-share is not as valuable as it once was, certainly not valuable enough to persuade Microsoft to take a big loss on its hardware so far into the console’s life.

BRAND

PlayStation 3, as a model, looks, to me like a pregnant platypus. But some people see beauty in its lines. (I think all the hardware boxes this generation are pug-ugly, but that’s a different point.)

For many people, it looks like a tres-moderne piece of under-the-telly technology. And, what‘s more, it carries the Sony logo and the PlayStation logo. For those of us entrenched in the biz, both these brands carry baggage. But for them out there – the Year 3 Console Adopters, the people who bought a DVD player after the Millennium – these are brands to trust. They speak of sophistication and quality.

I don’t even posit this as an argument against Microsoft or Nintendo, simply as a point about Sony and its relationship with consumers. Sony still means something to billions of people, and so does PlayStation.

HOME

Will PlayStation Home make a difference? When I saw it a year ago, I was convinced that this piece of software would play a major role in the console wars. I still believe it has a touch of genius, the common touch, to take virtual living out of the machismo ghettoes of Xbox Live or the vacant loonyness of Second Life. If it works, it’s an amazing thing.

So, for the first time, Sony is holding some decent cards, even if its chip-stack has been eroded these past few years. It should go on to rack up a hardware base that rivals and then overtakes Xbox 360.

All the above looks like some sort of prediction that PlayStation 3 is going to “win” the hardware wars. It really isn’t, because winning doesn’t mean what it used to mean.

This hardware cycle has confounded most of what we thought we knew about the console games market. We used to believe that there would always be an ultra-dominant console and a distant second-place. We used to believe that third place was no-where. It was once a central belief that games consoles ought not try and be something else; that convergent devices were anathema.

Those things don’t seem to hold any longer. All three console manufacturers are in a strong position to take a win from this generation; simultaneously.

There was a time when “winning” meant creating a big enough share that third parties would work exclusively with the publisher, thereby guaranteeing the growth of that share. Those days are gone. That fight is no longer relevant. Third-parties no longer see value in exclusives. Hell; there’s almost an argument for first-parties to tickle their rivals with certain game releases.

Now, each company must win or lose according to its own criteria.

Nintendo will sell more hardware units than anyone else, and it’ll make a heap of money. In pure numbers on the ground terms, Wii may well win.

But this isn’t a big win for the game industry as a whole, because Nintendo takes such a huge percentage of the software market. Even with today’s massive installed base, we don’t believe Nintendo’s third-party partners can sell much more than 500,000 units of any game in first three months on sale (in either North America or Europe), whereas Nintendo games can and do sell millions.

Microsoft has broken into the games console club and, crucially, created itself a solid reputation as an entertainment brand. It has a larger installed base than PS3 and will continue to enjoy that lead for many, many months to come. Xbox 360 is also going to be a player – albeit not the dominant one – in the emerging entertainment download hub revolution. Crazily, Microsoft might actually make some money from its console adventure. That’s got to be a win even if it sells fewer consoles than its rivals.

PlayStation 3 won’t repeat the successes of the previous two cycles. It won’t dominate the market with solid gold exclusives. It may well spend a significant proportion of this cycle as the console with the smallest installed base. But it will succeed in aiding Blu-ray’s march onwards. That, arguably, is the most crucial factor in its play. As a corporate goal, it diminishes any rivalry with Microsoft to almost zero.

PS3 will one day be seen as a great product – certainly getting a 40% share this generation is a much more challenging proposition than an 80% share in the 1990s (against weak-assed Sega and stubbornly cartridge-a-phile Nintendo, for Chrissakes).

PlayStation 3 is set for greatly improved fortunes in 2008. Blu-ray is the factor that is tipping the balance. For Sony, there remains the enormous challenge of making sure those Blu-ray / PS3 owners engage in PlayStation 3 as more than just a fancy hi-def movie player.

By Colin Campbell (next-gen)

Reference: The PlayStation 3 (officially marketed PLAYSTATION 3, commonly abbreviated PS3) is the third home video game console produced by Sony Computer Entertainment and successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft’s Xbox 360 and Nintendo’s Wii as part of the seventh generation of video game systems.

A major feature that distinguishes the PlayStation 3 from its predecessors is its unified online gaming service, the PlayStation Network, which contrasts with Sony’s former policy of relying on games’ developers for online play. Other major features of the console include its robust multimedia capabilities, connectivity with the PlayStation Portable, and its use of a next-gen optical format, Blu-ray Disc, as its primary storage medium.

The PlayStation 3 was first released on November 11, 2006, in Japan, November 17, 2006 in North America, and March 23, 2007 in Europe and Oceania, with two stock keeping units (SKUs): a basic version with a 20 GB hard disk drive (HDD), and a premium version with a 60 GB HDD and several additional features. (The 20 GB version was not released in Europe or Oceania.) Since then, the console has had several revisions made to its available SKUs and has faced stiff competition from the other seventh generation consoles. As of December 2007, the PS3 is in third place in sales for its generation.





3D Toy Story Is On The Way

Saturday January 26th 2008, 09:46
Filed under: Cartoons, Entertainment, Movies, News

toy-story

Toy Story 1 & 2 Returning to Theaters in 3D

It was announced today that the first two films in Pixar’s sole and signature franchise, Toy Story and Toy Story 2, are headed back to movie screens October 2nd, 2009 and February 12th, 2010, respectively, with a complete digital 3D makeover, called Disney Digital 3D to be exact. The films will be an audience primer for Disney-Pixar’s digital 3D Toy Story 3, which hits screens on June 18th, 2010. John Lasseter, director of the first two Toy films and a Pixar poobah, is supervising the 3D process on both, while director Lee Unkrick continues his work on the second sequel.

In 1995, Toy Story was probably the most eye-popping thing I’d ever seen at that young age, in a theater or otherwise. Well, it ranked with my first concert, Beck, but I remember looking at the screen and my brain couldn’t comprehend the smoothness of the characters on screen. It was like the future in Back to the Future 2 had finally arrived. That feeling came surprisingly close again last year watching Beowulf at midnight at IMAX, but not totally. And I guess kids will feel the same way (self-fitting sneaks and attacking 3D movie ads still on the way…) with Toy Story 3 in 3D.

But while the new movie is a whole ‘nother animal, I’m not sure if I’d like to see the original film again in theaters in 3D. It might be like putting two types of syrup on your pancakes. Maybe that’s the goofy, tie-dyed cousin of death, nostalgia, talking. I’m sure it will look amazing, and Pixar revolutionized filmmaking, so they deserve the long theatrical celebration and audience refresher. What do you think?

by slashfilm

Reference: Toy Story is a 1995 CGI animated feature film produced by Pixar Animation Studios and released by Walt Disney Pictures and Buena Vista Distribution It grossed $191,773,049 in the United States and it took in a grand total of $354,300,000 worldwide. It is the first film in the Pixar canon.

The primary characters are toys in the room of a nine year-old boy, Andy, and the film is mostly told from the toys’ point of view. Andy, his baby sister Molly and his mother have smaller roles, along with the neighbor boy Sid, his dog named Scud, and his sister Hannah.

In 2003, the Online Film Critics Society ranked the film as the greatest animated film of all time. In 2005 the film was selected for preservation in the United States National Film Registry. In 2007, the film was ranked #99 on the American Film Institute’s 10th Anniversary Edition of the 100 greatest American films of all time, one of only two animated films on the list, the other being Snow White and the Seven Dwarfs.





World Rally Championship Calendar 2008

Friday January 25th 2008, 15:48
Filed under: Automobile, Entertainment, Motorsport, Sport, World

wrc

Jan 24 - 27      MC       76e Rallye Automobile Monte-Carlo
Feb 08 - 10      S        UDDEHOLM Swedish Rally
Feb 29 - Mar 02  MEX      Corona Rally Mexico
Mar 28 - 30      RA       Rally Argentina
Apr 24 - 27      HKJ      Jordan Rally WRC
May 16 - 18      I        Rallye d'Italia-Sardegna
May 29 - Jun 01  GR       BP Ultimate Acropolis Rally
Jun 13 - 15      TR       Rally of Turkey
Jul 31 - Aug 03  FIN      Neste Oil Rally Finland
Aug 15 - 17      D        ADAC Rallye Deutschland
Aug 28 - 31      NZ       Rally of New Zealand
Oct 02 - 05      E        Rallye de Espana
Oct 10 - 12      F        Rallye de France Tour de Corse
Oct 24 - 26      J        Rally Japan
Nov 28 - 30      GB       Wales Rally GB

by FIA

Reference: The World Rally Championship (WRC) is a rallying series organised by the FIA, culminating with a champion driver and manufacturer. The driver’s championship and manufacturer’s championship are separate championships, but based on the same point system. This means, for example, that Petter Solberg driving for Subaru can win the driver’s championship but Citroen can win the manufacturer’s championship, which is what happened in 2003, and twice more in 2006 and 2007 when Sebastien Loeb took his third and fourth WRC titles but Ford won the manufacturer’s championship. The competition first received the designation of WRC in 1973. The sport’s commercial rights are administered by International Sportsworld Communicators.




 






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