
Terminator 4 to open May 2009
The fourth TERMINATOR movie, entitled TERMINATOR SALVATION: THE FUTURE BEGINS will open in May 2009, according to Variety.
Warner Brothers announced the news to the trade. The actual date penciled in for the McG starrer is May 22, 2009, the start of Memorial Day weekend. Christian Bale will star in the new movie as hero John Connor.
The trade says that he plot of the latest movie is being kept under tight wraps, but the film is the first part of a planned three-picture arc that begins after Skynet has destroyed much of humanity in a nuclear holocaust.
Shooting kicks off in New Mexico on May 5th of this year. Bale will next be seen in another Warner Brothers franchise, the highly anticipated BATMAN BEGINS sequel THE DARK KNIGHT.
via thehollywoodnews
T4 Gets Release Date
So much for Judgment Day. The Terminator has been assigned a new target: May 22, 2009.
That’s the date Warner Bros. has scheduled to unspool its heavily anticipated Terminator Salvation: The Future Begins, per the trades.
The sequel, which will also serve as the first installment of another planned trilogy in the fabled man vs. machine sci-fi tale, picks up shortly after the first Terminator trilogy left off. Christian Bale plays the adult John Connor, leading a rebellion against the sentient computer network known as Skynet that seeks to wipe out all of humanity.
The studio will distribute Terminator Salvation in North America after securing a pact with Halcyon Co., which owns the franchise rights. Sony Pictures Worldwide Acquisitions Group will control international distribution.
Warner Bros.’ summer tent pole will bow the same day Twentieth Century Fox plans to roll out Night at the Museum II: Escape from the Smithsonian, the follow-up to its 2006 comedy hit Night at the Museum, in which Ben Stiller will reprise his part as the hapless security guard of a museum whose exhibits come to life after dark.
The original fantasy grossed $250 million in domestic ticket sales and the second Night is sure to give Bale and company a run for their money at the box office.
Despite its overwhelming popularity with the ComiCon crowd, the billion-dollar Terminator series has seen its blockbuster status slip in recent years. Terminator 3: Rise of the Machines, featuring Arnold Schwarzenegger back in the indestructible robot role that made him famous, grossed $150 million domestically when it opened in 2003, but cost an estimated $200 million to make. However, the film more than made up for it internationally, raking in $283 million in foreign ticket sales to bring its global haul to $433 million.
By contrast, 1984’s The Terminator cost $6 million and tallied $38 million in the U.S., and eventually finished with $78 million worldwide. The biggest of them all was 1991’s Terminator 2: Judgment Day, which generated a whopping $204 million in U.S. ticket sales before going on to earn $516 million internationally.
The first two films were written and directed by James Cameron and the third by Jonathan Mostow.
Taking the reigns on the fourth chapter will be McG, a Hollywood director who started out in music videos but found big-screen success helming the feature film version of Charlie’s Angels and its subsequent sequel.
But whether or not the director, whose real name is Joseph McGinty Nichol, has the chops to deliver the high-octane action goods of his predecessors remains to be seen.
The filmmakers have been tight-lipped about T4’s plot, but one thing’s for sure: it will not feature Schwarzenegger, who’s busy finishing out his term as California’s governor.
The story, penned by T3 writers John Brancato and Michael Ferris, is said to be set in the postapocalyptic nightmare briefly alluded to in the first three movies after Skynet fomented a nuclear holocaust hoping to destroy its human makers.
Aside from Bale—who’s pulling double hero duty as the Caped Crusader in this summer’s Batman sequel, Dark Knight—actor Sam Worthington is also in talks to come aboard. As it happens, Worthington is in the midst of wrapping a key role in Cameron’s sci-fi action-adventure epic Avatar, the self-anointed king of the world’s first Hollywood film since 1997’s Oscar-winning Titanic.
Shooting on Terminator Salvation is scheduled to kick off in New Mexico on May 5 and continue there for two months before moving on to other locales.
via eonline
Reference: The Terminator is a 1984 science fiction/action film directed and co-written by James Cameron. It features Arnold Schwarzenegger, Linda Hamilton and Michael Biehn.
The film takes place in 1984, introducing the concept of a “terminator”, specifically the titular character (Arnold Schwarzenegger), a seemingly unstoppable cyborg assassin who has been sent back from the year 2029 by a race of artificially intelligent computer-controlled machines bent on the extermination of mankind. The Terminator’s mission is to kill Sarah Connor (Linda Hamilton) whose future son founds a resistance against the machines. A human, Kyle Reese, is also sent back from the future to protect her.

Goldfish memory myth busted
A 15-year-old South Australian school student has busted the myth that goldfish have a three second memory.
Rory Stokes, from the Australian Science and Mathematics School in Adelaide, conducted an experiment to test the commonly held theory that goldfish have short memory spans.
He was also keen to open people’s minds to the cruelty of keeping fish in small tanks.
“We are told that a goldfish has a memory span of less than three seconds and that no matter how small its tank is, it will always discover new places and objects,” Rory said.
“I wanted to challenge this theory as I believe it is a myth intended to make us feel less guilty about keeping fish in small tanks.”
Rory’s experiment involved teaching a small group of fish to swim to a beacon by establishing a memory connection between the beacon and food.
Over a period of three weeks, he placed a beacon in the water at feeding time each day, waited 30 seconds and then sprinkled fish food around the beacon.
The time taken for the fish to swim to the beacon reduced dramatically, from more than one minute for the first few feeds to less than five seconds by the end of the three weeks.
Following the initial three-week period, Rory removed the beacon from the feeding process.
Six days later, he once again placed the beacon in the water and despite not seeing it for almost a week, the fish swam to the beacon in 4.4 seconds, showing they had remembered the association between food and the beacon for at least six days.
“My results strongly showed that goldfish can retain knowledge for at least six days,” Rory said.
“They can retain that knowledge indefinitely if they use it regularly.”
Rory also conducted a number of other experiments to show goldfish were capable of negotiating a simple maze, by having them move onto a second beacon if they found no food at the first.
“My experiments showed that goldfish have the mental capabilities to learn and remember fairly complex concepts and they can retain that knowledge for at least a number of days,” he said.
Australian Science and Mathematics School principal Jim Davies said the series of experiments were an excellent example of science investigation made fun.
via news.com.au
Reference: The goldfish, Carassius auratus, was one of the earliest fish to be domesticated, and is still one of the most commonly kept aquarium fish and water garden fish. A relatively small member of the carp family, the goldfish is a domesticated version of a dark-gray/brown carp native to East Asia. It was first domesticated in China and introduced to Europe in the late 17th century.
Goldfish may grow to a maximum length of 23 inches (59 cm) and a maximum weight of 9.9 pounds (4.5 kg), although this is rare; few goldfish reach even half this size. The oldest recorded goldfish lived to 49 years, but most household goldfish generally live only six to eight years, due to being kept in bowls. A group of goldfish is known as a troubling.

WALMART TO COVER UP “M” RATED GAMES
Bentonville, AR – Censorship, of course, is nothing new. Every creative form of entertainment has endured attempts to restrict its content or who can access it at some point of its existence. Over the past few years video games have taken the brunt of those restrictions. The virulence of the attacks against the industry has only grown along with its rise in popularity.
Early on the industry seemed to learn from its predecessors. With the voluntary introduction of a rating system in the 90’s, the video game industry took a proactive approach to self regulation. The hope was that this show of responsibility would help stave of the more radical proselytizers and give the industry room to breathe. Throughout the Nineties, that approach seemed to be working.
Gaming had its controversies early in its life. Titles such as “Custer’s Revenge” and “Beat ‘em and Eat ‘em” broke boundaries and outraged parents in the nascent days of the industry when they were released for the Atari 2600. Natural selection and technology changes from companies like Nintendo doomed titles of such a controversial nature to extinction. In the early part of the 1990’s though, saw a surge parental outrage, and even US Senate hearings, with the release of titles like “Night Trap” and “Mortal Kombat”.
The resulting controversies forced the industry to form the ESRB and begin to regulate their own product, hoping that they would avoid the censorship the plagued the Film and Music industry before them. For a while, that seemed to work.
The start of the new millennium saw the release of two products that would forever change that calm peace the industry had brokered.
The Sony Playstation 2 and “Grand Theft Auto III” broke new grounds for controversy and popularity. All of a sudden, the industry found itself on the defensive again, and as the decade has progressed, the vigour of the attacks seems to have only increased.
With recent controversies over titles like “Bully” and “Manhunt 2” video games have never been under such scrutiny. That focus has caused not only developers and publishers to become nervous about the content in their titles, but also retailers.
The largest retailer of all has taken new measures to try to protect its consumers from potentially controversial video games.
Much like adult magazines had in the past, Wal-Mart will soon be displaying M-rated titles with a black sleeve covering three quarters of the cover of each title. The hope is that this will prevent children from any kind of exposure to anything that might be offensive on the cover of a game.
“It is the responsibility of Wal-Mart to protect our children from potentially damaging content, such as the covers of some video games,” said a company spokesperson.
When asked why the sleeves would matter when the titles are stored behind glass, the company had no comment.
The new program is expected to be implemented later this year. There are also plans to cover T-rated titles with a more modest half sleeve.
via scrapetv
Reference: Wal-Mart Stores, Inc. (NYSE: WMT) is an American public corporation that runs a chain of large, discount department stores. It is the world’s largest public corporation by revenue, according to the 2007 Fortune Global 500.[3] Founded by Sam Walton in 1962, it was incorporated on October 31, 1969, and listed on the New York Stock Exchange in 1972. It is the largest private employer in the world and the fourth largest utility or commercial employer, trailing the Chinese army, the British National Health Service, and the Indian Railways. Wal-Mart is the largest grocery retailer in the United States, with an estimated 20% of the retail grocery and consumables business, as well as the largest toy seller in the U.S., with an estimated 22% share of the toy market.
Wal-Mart operates in Mexico as Walmex, in the UK as ASDA, and in Japan as Seiyu. It has wholly-owned operations in Argentina, Brazil, Canada, Puerto Rico, and the UK. Wal-Mart’s investments outside North America have had mixed results: its operations in South America and China are highly successful, but it sold its retail operations in South Korea and Germany in 2006 after sustained losses.
Wal-Mart has been criticized by some community groups, women’s rights groups, grassroots organizations, and labor unions, specifically for its extensive foreign product sourcing, low rates of employee health insurance enrollment, resistance to union representation, and alleged sexism.

Yahoo’s Board REJECTS Microsoft takeover Offer!
SAN FRANCISCO (AP) - Yahoo Inc.’s board plans to reject Microsoft Corp.’s bid to buy the Internet pioneer, The Wall Street Jornal reported on its Web site Saturday.
Board members concluded the unsolicited $44.6 billion offer massively undervalues the Web pioneer, a person familiar with the situation told the newspaper.
The bid was made public Feb. 1.
by breitbart
Microsoft has offered to buy the search engine company Yahoo for $44.6bn (?22.4bn) in cash and shares.
The offer, contained in a letter to Yahoo’s board, is 62% above Yahoo’s closing share price on Thursday.
Yahoo cut its revenue forecasts earlier this week and said it would have to spend an additional $300m this year trying to revive the company.
It has been struggling in recent years to compete with Google, which has also been a competitor to Microsoft.
In a conference call, Microsoft’s Kevin Johnson said that the combination of the two companies would create an entity that could better compete with Google.
“Today the market [for online search and advertising] is increasingly dominated by one player,” he said.
Chairman quit
Yahoo confirmed that it has received an unsolicited offer and said that its board would evaluate the proposal, “carefully and promptly in the context of Yahoo’s strategic plans and pursue the best course of action to maximize long-term value for shareholders.”
If Yahoo accepted the offer, competition authorities both in the US and the European Union would be likely to investigate the tie-up.
Yahoo chief executive, Jerry Yang, announced on Tuesday that he intended to lay off 1,000 staff as part of a restructuring plan.
Terry Semel, who stepped down as chief executive last June, also quit as non-executive chairman on Thursday.
Microsoft said that Yahoo shareholders could choose to receive either cash or shares.
Yahoo shares have fallen 46% since reaching a year-high of $34.08 in October. On Friday they closed almost 48% higher.
Microsoft closed 6.6% lower while Google shares fell 8.6%.
“Ultimately this corporate marriage was forced by the rise of Google, which has grown into a serious competitor for both Microsoft as a software company and Yahoo as an internet portal,” said Tim Weber, business editor of the BBC News website.
“It is a shotgun marriage, but the person holding the shotgun is Google.”
‘Exorbitant premium’
According to its letter to Yahoo, Microsoft attempted to enter talks about a deal a year ago, but was rebuffed because Yahoo was confident about the “potential upside” presented by the reorganisation and operational activities that were being put in place at the time.
“A year has gone by, and the competitive situation has not improved,” Microsoft’s letter said.
But there has been some concern about the price that Microsoft is offering.
“To me, the premium seems exorbitant, for what is a dwindling business,” said Tim Smalls from the brokerage firm Execution LLC.
“I personally don’t see how the synergies of Microsoft-Yahoo is going to take on Google.”
Other analysts were more enthusiastic about the offer.
“It is a fantastic offer. It is game on,” said Colin Gillis from Canaccord Adams.
“This consolidates the marketplace down to Google versus Microsoft. These two companies will be going head to head.”
by bbc

‘Duke Nukem Forever’ release possible in 2008, coming to home consoles
Garland-based video games developer 3D Realms has said Duke Nukem Forever, the highly anticipated sequel to its revolutionary 1996 PC game Duke Nukem 3D, is projected to be completed in late 2008, with versions likely for Microsoft’s Xbox 360, Sony’s PlayStation 3 home video game consoles and personal computers.
“We haven’t formally announced any platforms for DNF,” wrote 3D Realms President Scott Miller in an e-mail exchange. “But, of course hitting the big three makes the most sense (PC, PS3, 360).”
Miller added a note of caution on the 12-years-coming sequel and its release window, claiming, “We can’t make an official announcement. Frankly, we may miss the mark by a month or two, but I feel very confident that we’re on target this time. Its definitely an internal push.”
Duke Nukem Forever is not the only 3D Realms title coming to home video game consoles in 2008. Miller also confirmed the existence of a downloadable Xbox Live Arcade version of Duke Nukem 3D, which will feature on-line multiplayer support, Xbox Live achievements, on-line score boards, and a co-op mode.
“We’re really excited about bringing classic Duke to the 360,” said Miller during an interview. “We’re talking to Microsoft about getting a release slot sometime this year.”
For more about Duke Nukem Forever, developer 3D Realms, and the North Texas video games industry at-large, pick up the Feb. 15, 2008 edition of the Dallas Business Journal for a special report.
An earlier version of this story said 3D Realms had “confirmed” the game’s release in late 2008. The current version also features an expanded quote from Miller regarding the possible release window.
by bizjournals
Duke Nukem Forever coming in 2008 alongside XBLA title
This just in: Duke Nukem Forever may see release in 2008. No, really. This unprecedented news comes by way of a recent email exchange between developer 3D Realms and the Dallas Business Journal.
While 3D Realms’ president Scott Miller notes that the company hasn’t “formally announced any platforms for DNF,” it does “make the most sense” that the title would be hitting “the big three,” referencing the Xbox 360, PlayStation 3, and PCs. Miller does concede that the company “can’t make an official announcement” because it “may miss the mark by a month or two,” but confidence is high in the project due to an “internal push.”
Aside from the long-awaited release of the title 11 years in the making, 3D Realms also confirmed plans to bring Duke Nukem 3D to the Xbox Live Arcade with on-line multiplayer and co-op to boot. No date or priced has been confirmed yet.
It has been a long time coming, but there could very well be a day when the game that has been in development longer than the time it took to completely conceive, design, develop, and produce the atomic bomb will hit the streets. What a glorious era for gaming.
Ben’s Update: Well, the information may not be wrong, but it certainly wasn’t meant for public consumption. 3DRealms has just posted about this story on its official website, and George Broussard sounds just a little angry about the story. “In what appears to be an unfortunate turn of events, there seems to have been some confusion between what was ‘off the record’ and what was not. I suppose we’re used to dealing with gaming press and not mainstream press. Lesson learned,” he wrote.
The release date is still ‘when it’s done’, and will be until the appropriate moment. Platforms have not been finalized or announced. You can rest assured that we are moving toward a goal and that the recently released teaser trailer is the start of that process and seeing more of the game, sooner than later.
“We apologize to gamers and websites everywhere for this series of events. Sometimes, you can be too trusting of people and assume things that come back to bite you,” he finishes.
by arstechnica

Archaeologist ‘Strikes Gold’ With Finds Of Ancient Nasca Iron Ore Mine In Peru
A Purdue University archaeologist discovered an intact ancient iron ore mine in South America that shows how civilizations before the Inca Empire were mining this valuable ore
“Archaeologists know people in the Old and New worlds have mined minerals for thousands and thousands of years,” said Kevin J. Vaughn, an assistant professor of anthropology who studies the Nasca civilization, which existed from A.D. 1 to A.D. 750. “Iron mining in the Old World, specifically in Africa, goes back 40,000 years. And we know the ancient people in Mexico, Central America and North America were mining for various materials. There isn’t much evidence for these types of mines.
“What we found is the only hematite mine, a type of iron also known as ochre, recorded in South America prior to the Spanish conquest. This discovery demonstrates that iron ores were important to ancient Andean civilizations.”
In 2004 and 2005, Vaughn and his team excavated Mina Primavera, which is located in the Ingenio Valley of the Andes Mountains in southern Peru. The research team performed field checks and collected some samples in 2006 and 2007.
The researchers determined that the mine is a human-made cave that was first created around 2,000 years ago. An estimated 3,710 metric tons was extracted from the mine during more than 1,400 years of use. The mine, which is nearly 700 cubic meters, is in a cliffside facing a modern ochre mine.
Vaughn hypothesizes that the Nasca people used the red-pigmented mineral primarily for ceramic paints, but they also could have used it as body paint, to paint textiles and even to paint adobe walls. The Nasca civilization is known for hundreds of drawings in the Nasca Desert, which are known as the Nasca-Lines and can only be seen from the air, and for an aqueduct system that is still used today.
Vaughn and his team discovered a number of artifacts in the mine, including corncobs, stone tools, and pieces of textiles and pottery. The age of the items was determined by radiocarbon dating, a process that determines age based on the decay of naturally occurring elements.
“Archaeologists have a very good sequence of pottery from this region, so I can look at most pots from this region and determine a date within a century that is based on stylistic changes of the pottery,” Vaughn said. “Even before the dating, we knew this was an ancient mine because of the ceramic pieces. These very small fragments, about the size of a penny, had distinct designs on them that are characteristic of the early Nasca civilization.”
The artifacts from the excavation are being curated by the Instituto Nacional de Cultura of Peru at its museum in Ica, Peru.
Now that there is archaeological evidence that ancient cultures in the Andes were mining iron ore, it is important to give credit to New World civilizations, Vaughn said.
“Even though ancient Andean people smelted some metals, such as copper, they never smelted iron like they did in the Old World,” he said. “Metals were used for a variety of tools in the Old World, such as weapons, while in the Americas, metals were used as prestige goods for the wealthy elite.”
This excavation was part of Vaughn’s Early Nasca Craft Economy Project, a multiyear National Science Foundation-funded study of Nasca ceramic production and distribution. The project’s goal is to better understand the origins of inequality and political economy in this ancient culture.
Vaughn says material scientists and engineers, as well as mineralogists, will be interested in this discovery.
“This study of mining is a great example of how archaeology bridges the social and physical sciences,” he said.
The National Science Foundation and the Heinz Foundation funded the Mina Primavera excavation. Next, Vaughn will be excavating a habitation site that has a 4,000-year occupation in hopes of understanding the long-term settlement history of the region.
“I hope to continue surveying for mines and mining-related sites in the region, and hopefully undertake additional excavations at the mine,” he said.
The findings of the excavation are published in December’s Journal of the Minerals, Metals & Materials Society.
by Purdue University

Grateful Dead to reunite for Obama concert
The Grateful Dead, the San Francisco cult rock band that has played at political events since the 1960s, will reunite on Monday for the first time in four years to rally support for Democratic presidential candidate Barack Obama, a spokesman said on Friday.
Band leader Jerry Garcia died in 1995. Surviving members have played together occasionally since then, most recently in 2004. On Monday, original members Mickey Hart, Phil Lesh and Bob Weir will play at a San Francisco theater a day before California’s primary.
“They have agreed to reunite for this one-time-only event in order to lend support to Senator Obama leading into the crucial ‘Super-Tuesday’ series of primaries held on Tuesday, February 5th,” the band said in a statement.
The band gained fame with its free-form psychedelic music when the counterculture movement flourished in San Francisco in the 1960s, and they attracted many loyal fans who came to be known as “Deadheads.”
by Adam Tanner
Reference: Grateful Dead was an American rock band formed in 1965 in San Francisco, California. The band was known for its unique and eclectic style, which fused elements of rock, folk, bluegrass, blues, reggae, country, jazz, psychedelia, space music and gospel—and for live performances of long musical improvisation. “Their music,” Lenny Kaye wrote, “touches on ground that most other groups don’t even know exists.”
The Grateful Dead’s fans, some of whom followed the band from concert to concert for years, were known as Deadheads and were renowned for their dedication to the band’s music. Many fans referred to the band simply as “the Dead”. As of 2003, the remaining band members who had been touring under the name “The Other Ones” changed their official group name to “The Dead”. Deadheads continue to use the nickname to refer to both versions of the band.
Their musical influences varied widely, and in concert or on record album one can hear psychedelic rock (in the late sixties), the blues, rock nuggets, country-western, bluegrass, country-rock, and although they rarely played jazz music, the band certainly borrowed for their music the kind of long improvisatory sequences that jazz artists such as Charles Mingus and John Coltrane perfected in the 1950s. These various influences were distilled into a diverse and psychedelic whole that made the Grateful Dead “the pioneering Godfathers of the jam band world.”

Today in a surprise announcement in New York City, Garmin whipped out the nuvifone, a full-fledged GSM HSDPA smartphone built on its own operating system with GPS navigation at its core—but e-mail and web browsing close to its heart, and a camera built in too. No pricing or carrier announcement has been made yet, though its likeliest compatible network is AT&T given the technology. (When T-Mobile launches HSDPA, it too will be suitable, and possibly more attractive than AT&T.)
Features include:
• Google local search
• Garmin Online services - traffic, weather, fuel prices, hotel discounts, etc.
• nuvi-like navigation on the road or in pedestrian mode
• Email, text, IM functions
• Camera, video camera, MP3 and MPEG4/AAC
Garmin is promising to deliver it in the 3rd quarter, and says that while the PND market isn’t dying, the cellphone is clearly a ripe opportunity. Only one problem, as quipster and NPD analyst Ross Rubin pointed out: “Hello and Welcome to nuvifone!” Damn, now I’ll never get that voice out of my head. Have a look at all those pictures and the official press release below.
Garmin n vifone Takes Personal Navigation and Communication to the Next Level
New York/January 30, 2008/PR Newswire — Garmin International Inc., a unit of Garmin Ltd. (Nasdaq: GRMN) and the world’s leading GPS manufacturer, today announced its entrance into the mobile phone market with the n vifone, an all-in-one, sleek and slim, touchscreen device that combines a premium phone, mobile web-browser, and cutting-edge personal navigator. The n vifone is a work of art in features, design and functionality and is destined to transform how individuals connect, communicate and navigate their life.
“The n vifone is an all-in-one device offering unmatched integration of utility and function in a single mobile device,” said Cliff Pemble, Garmin’s president and COO. “This is the breakthrough product that cell phone and GPS users around the world have been longing for — a single device that does it all.”
The n vifone is an innovative mobile phone that has a wide range of advanced yet easy-to-use features. The all touchscreen device is the first of its kind to integrate premium 3.5G mobile phone capability with an internet browser, data connectivity, personal messaging, and personal navigation functions in one device. When powered on, the 3.5-inch touchscreen display reveals three primary icons — “Call,” “Search,” and “View Map” which allow the user to effortlessly master the n vifone’s functions.
The n vifone is the ultimate multi-tasker. Calls are easily initiated by tapping the “Call” button and selecting a name from the contact list or by using the on-screen keypad. When the user is trying to juggle talking on their phone while entering their vehicle to start a trip, the n vifone makes the transition simple. When the n vifone is docked onto the vehicle mount, it automatically turns on the GPS, activates the navigation menu, and enables hands-free calling so that the user never misses a beat in the conversation and is able to begin routing to their destination with ease.
Customers familiar with Garmin’s industry leading n vi product line will feel right at home using the n vifone’s personal navigation features. It includes preloaded maps of North America, Eastern and Western Europe, or both, and allows drivers to quickly find a specific street address, establishment’s name or search for a destination by category using the n vifone’s built-in database with millions of points of interest. Turn-by-turn, voice-prompted directions guide the user to their destination. If they miss a turn along the route, n vifone automatically recalculates a route and gets them back on track, speaking the names of the streets along the way.
The n vifone is Garmin’s first device to include Google local search capability, which harnesses the vast point of interest information available from the world wide web. N vifone users can search for locations like “coffee shops” and Google will sort the results based on the user’s current location and relevance. Information provided by Google includes a web-based rating so that users can select the most appropriate destination and route directly to it. In addition, the n vifone includes a web browser incorporating premium features and touchscreen operation for an optimum mobile browsing experience. The n vifone also includes personal messaging functions, including email, text, and instant messaging.
For the ultimate in safety, the “Where am I?” feature lets users touch the screen at any time to display the exact latitude and longitude coordinates, the nearest address and intersection, and the closest hospitals, police stations and gas stations. The n vifone also helps drivers find their car in an unfamiliar spot or crowded parking lot by automatically marking the position in which it was last removed from the vehicle mount.
In addition to navigation, the n vifone includes access to Garmin Online , an online service offering constantly-updating information such as real-time traffic, fuel prices, stock prices, sport scores, news reports, local events and weather forecasts.
The n vifone also includes numerous mobile entertainment applications. The built-in camera allows individuals to take a picture that will automatically be tagged with the exact latitude and longitude reference of where the image was taken. The user may then save the image so they can navigate back to the location, or email the image to a recipient who can navigate directly to the location. The n vifone also provides direct access to millions of geo-located landmark and sightseeing photographs available through Google’s Panoramio picture sharing site. The Panoramio photo search feature enhances the enjoyment and adventure of sightseeing in an otherwise unfamiliar location. Other multimedia functions of the n vifone include a built-in video camera, MP3 and MPEG4/AAC.
Garmin anticipates that the n vifone will be available in the third quarter of 2008. Specific details about pricing and sales partners will be announced in the future. Additional information about n vifone is available at www.garmin.com/nuvifone.
by gizmodo
We know, it’s not like the nuvifone is a total surprise any longer, but just in case you tend to rest easier after digesting information straight from the source, here goes. Garmin’s recently (and abruptly) announced handset obviously marks the firm’s first solo foray into the cellphone arena, and according to Cliff Pemble, the firm’s president and COO, it’s the “breakthrough product that cellphone and GPS users around the world have been longing for.” That being said, the unit will feature a 3.5-inch touchscreen with a trio of primary icons — Call, Search and View Map — along with an internet browser, HSDPA support and preloaded maps of North America and / or Eastern and Western Europe. Furthermore, it houses “millions” of POIs, doles out turn-by-turn, voice-prompted directions and becomes Garmin’s first device to include Google’s local search capability. As for pricing and availability? We’re looking at a Q3 2008 release, but we’ll have to wait things out before finding out a price and who exactly will be carrying it. Check out the gallery below for shots of the device and its UI, and head on past the break for lots more dirt.
by engadget

Led Zeppelin concert off until at least September
British rock band Led Zeppelin enjoyed jamming together again last year in a charity concert but won’t have another session before September at the earliest, lead guitarist Jimmy Page said in Tokyo on Monday.
A successful reunion show in London in December rekindled hopes of a world tour, but Page said that singer Robert Plant’s tour with U.S. country singer Alison Krauss is keeping him busy for now.
“I can assure you the amount of work that we put into the O2 (concert), for ourselves rehearsing and the staging of it, was probably what you put into a world tour,” Page said.
But, “Robert Plant also had a parallel project running and he’s really busy with that project, certainly until September, so I can’t give you any news.”
Page, in Tokyo to promote a greatest hits release, painted a happy picture of the reunion.
“It was exhilarating, fantastic, every week was a week to look forward to,” he said. “We did the show and it was great.”
The band, formed in 1968 by Page, Plant, bass guitarist John Paul Jones and drummer John Bonham, became arguably the world’s biggest rock group by the early 1970s.
Their fourth album, released in 1971, included their most famous song, “Stairway to Heaven,” while the band has sold an estimated 300 million albums worldwide.
The group decided to break up shortly after Bonham died in September 1980, although Page and Plant collaborated at times over the years.
Plant, Page and Jones performed together in London before about 20,000 fans on December 10, with Bonham’s son Jason on the drums.
When the concert was announced, the Internet site selling tickets crashed with applications, while the possibility of a new world tour had fans around the globe excited.
Page said after many years the song indeed remained the same.
“That is what was so thrilling really — to come together after all this time and find that there was so much chemistry and so much electricity involved in these four characters.”
by Reuters
Reference: Led Zeppelin were an English rock band that formed in September 1968. Led Zeppelin consisted of Jimmy Page (guitar), Robert Plant (vocals), John Paul Jones (bass guitar / keyboards) and John Bonham (drums). With their heavy, guitar-driven sound, Led Zeppelin are regarded as one of the first heavy metal bands. Their rock-infused interpretation of the blues and folk genres also incorporated rockabilly, reggae, soul, funk, classical, Celtic, Indian, Arabic, pop, Latin, and country. The band did not release the popular songs from their albums as singles in the UK, as they preferred to develop the concept of album-oriented rock.
Over 25 years after disbanding following Bonham’s death in 1980, Led Zeppelin continue to be held in high regard for their artistic achievements, commercial success, and broad influence. The band have sold more than 300 million albums worldwide, including 109.5 million sales in the United States, and they are the only band to have had all their albums reach the U.S. Billboard Top 10.

Toy Story 1 & 2 Returning to Theaters in 3D
It was announced today that the first two films in Pixar’s sole and signature franchise, Toy Story and Toy Story 2, are headed back to movie screens October 2nd, 2009 and February 12th, 2010, respectively, with a complete digital 3D makeover, called Disney Digital 3D to be exact. The films will be an audience primer for Disney-Pixar’s digital 3D Toy Story 3, which hits screens on June 18th, 2010. John Lasseter, director of the first two Toy films and a Pixar poobah, is supervising the 3D process on both, while director Lee Unkrick continues his work on the second sequel.
In 1995, Toy Story was probably the most eye-popping thing I’d ever seen at that young age, in a theater or otherwise. Well, it ranked with my first concert, Beck, but I remember looking at the screen and my brain couldn’t comprehend the smoothness of the characters on screen. It was like the future in Back to the Future 2 had finally arrived. That feeling came surprisingly close again last year watching Beowulf at midnight at IMAX, but not totally. And I guess kids will feel the same way (self-fitting sneaks and attacking 3D movie ads still on the way…) with Toy Story 3 in 3D.
But while the new movie is a whole ‘nother animal, I’m not sure if I’d like to see the original film again in theaters in 3D. It might be like putting two types of syrup on your pancakes. Maybe that’s the goofy, tie-dyed cousin of death, nostalgia, talking. I’m sure it will look amazing, and Pixar revolutionized filmmaking, so they deserve the long theatrical celebration and audience refresher. What do you think?
by slashfilm
Reference: Toy Story is a 1995 CGI animated feature film produced by Pixar Animation Studios and released by Walt Disney Pictures and Buena Vista Distribution It grossed $191,773,049 in the United States and it took in a grand total of $354,300,000 worldwide. It is the first film in the Pixar canon.
The primary characters are toys in the room of a nine year-old boy, Andy, and the film is mostly told from the toys’ point of view. Andy, his baby sister Molly and his mother have smaller roles, along with the neighbor boy Sid, his dog named Scud, and his sister Hannah.
In 2003, the Online Film Critics Society ranked the film as the greatest animated film of all time. In 2005 the film was selected for preservation in the United States National Film Registry. In 2007, the film was ranked #99 on the American Film Institute’s 10th Anniversary Edition of the 100 greatest American films of all time, one of only two animated films on the list, the other being Snow White and the Seven Dwarfs.